after looking through all the passives I honestly don't think I'll be using any. I was expecting them to be essential like DL.
after looking through all the passives I honestly don't think I'll be using any. I was expecting them to be essential like DL.
Pretty boring passives. Just more stats that you can get from armor/weapons. I would have liked to seen more passives that are game changing and affect the playstyle of your character for example:
for warrior:
Blood Feud - 1% chance to gain 1% of max HP back on each attack. (max of 5% to gain 5% of hp)
Threatening Presence - Basic attacks gain more aggro per point.
Spiked armor - 3% of damage taken is reflected back to enemies. (max of 15% reflect)
for rogue:
Shadow mastery - shadow piercer and shadow veil have their mana requirements lowered by 5%. (max of 25%)
Bow master - noxious bolt and aimed shot (?) gain 1% damage and 1% critical chance. (max of 5% dmg. and 5% crit)
Hidden from View - fully charged attacks have a 20% chance to give you a 100% dodge buff for 1 second. (max 100% chance)
for sorcerer:
Arcane acquisition - mana regen is increased by 2/sec. (max 10/sec)
Elemental forces - damage done by elemental attacks (fire, frost, lightning, wind) are increased by 2%. (max 10%)
Silence - your offensive skills have a chance to interrupt the target's skill casting by 10%. (max 50%)
Now these are good passives. Skill points are scarce still and aren't worth throwing away in passives where you will hardly notice a difference.
Last edited by TheLowerLight; 12-17-2012 at 02:20 PM.
I'm hoping the new game client shows your health regen and mana regen stats. Because right now it's just a big mystery.
These are REALLY creativeOriginally Posted by TheLowerLight:898092
Those announced by STS r dull and unimaginative. .
Listen to yo fans, STS!
Oh, wait, wrong company...
ahh! BUt look how often you charge your skills. with 5 points, every 3 seconds you are dodging an attack. Nice passive don't you think? I actually think it's pretty overpowered, more than mage's shield so if it was a real passive it would be toned down because in pvp it would be devastating.
Also for kiting, running into a group of mobs with a charged skill, then getting a second to dodge every single hit and getting out of there.
Last edited by TheLowerLight; 12-18-2012 at 12:01 PM.
i love all these ideas! i hope sts implements some.
I thought , for example if i'm 15lvl, i will have 15active skill points and 15 passive skill point oh well.
•Rogue : 15lvl #Dievukas
•Warrior : 21lvl #Velniasx
•Sorcerer : 16lvl #Velniukas
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