It's a different matter that, how extra dodge of str players created an imbalance in PvP, otherwise its a big misconception that dodge is total luck factor, I think it has became the biggest excuse too, overtaking lag.
Dodge isn't an extra thing and it's a part of game play most important it's not fixed or random number or a number irrespective stats of players, rather IT CAN BE MANIPULATED and there are various factors dodge %, buffs, de-buffs, hit% etc.
Dodge is okay, as long as there's a back-up plan to kill enemy, and the strategy is there, how to make the opponent dodge less, how to dodge more against opponent even being a non-str and how to kill opponent if he dodges initial combo of player. And this is not luck based more like knowledge and skill based, but yes for this, players need bit more knowledge about game mechanics not just learning few popular combos.
Lets assume a bear won't dodge, the consequence will be, birds or mages would kill him, even before the bear could get to close range to deliver his combo, as it's easy to stop his becon.
ok I'm done and ready, go ahead, gang up me. Lol. I know dodge is annoying I hate it too, but I hate that extra dodge that should be nerfed.
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