which will be the best skills for PvP?
I think: Aimed Shot, Smoke veil, Razor shield and entangling trap.. and any extra point in crit/dex passive..
What do you guys think?
which will be the best skills for PvP?
I think: Aimed Shot, Smoke veil, Razor shield and entangling trap.. and any extra point in crit/dex passive..
What do you guys think?
Aimed Shot, Razor Shield for dodge, Health Packs, and Traps... smoke people can just walk away from.
Disregard Shadow Veil, unless you're faced with a tank who does more hack and slash at a close quarter range.
duck dynasty falls
will be able to use potions? Because if so it would be better to use potions that health packs, and use the point in something else, like passives
Pots in PvP would be fail... Can't in any other STS game, so no idea why they would ruin this game by adding it.
Rogue PvP is going to be interesting due to the likely mana issues. Most rogues are so dependent on mana pots.
I for one am thinking a bow and aimed shot kite build with just razor shield for the dodge and packs to heal will be the best build.
You could do more damage with more skills, but once you run out of mana it's game over. I'm thinking aimed shot spam is the way to go in order to save mana.
we could 1 shot those froggies ;p
I'm sure it will be like SL PvP at first... completely redesigned interaction between armor and damage. An aimed shot that crits for 2k on a mob would likely only do 1k to a player...
Have you played other STS games in PvP? Damage versus players is far different than damage against mobs in many cases due to balancing...
Originally Posted by Aintgerman:914357
Nope, this is my first STS game :P
As long as the game is balance when PVP comes out I'll be fine ... not worrying about being the greatest rogue in AL ... I just hope they should have some castle seige or something ... not just your regular arena PVP.
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