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Thread: Theory Crafting - Ideal Elite Farm Team - Jarl (Rewards Included!)

  1. #21
    Forum Adept Destructible's Avatar
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    Quote Originally Posted by Royce View Post
    I'm honestly not sure why anyone would put a warrior in an ideal party of any kind. They can barely/never hold aggro, do next to no damage, and really serve no purpose whatsoever except for having some unique buffs/debuffs. Now in an "ideal" game that would not be the case, but as this game at this cap currently works, warriors are pointless and the ideal Jarl group is probably 4 rogues or 3 rogues and a sorcerer.
    Not all warriors choose to have their taunts. A warrior with the right taunts could be quite useful
    Destructible - Level 21 Warrior

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    4 taunt warriors hold aggro... nuff said...

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    Member Delirium's Avatar
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    At the current cap and way things are balanced, 4 rogues or 3 rogues and 1 war are the best combinations in any popular elite zone, period. (excluding hauntlet and all tombs, which sorcerer obviously dominates). I can tank any boss on my mage (full int) with only 500 defense and 1800 hp (with potions, of course), so obviously a rogue could as well and everything will drop so fast with 4 rogues that you won't use many potions at all, and with the right combination of pets, it becomes even easier.

    As of right now, the huge gap in damage output between a rogue and any other class outweighs any benefit the other classes have over said rogue by FAR. I'm capped and geared in all three classes, so I speak from experience If I want to do fast ANYTHING, I always play my rogue, even though it's not my favorite class to play.

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    4 rogues with 4 ribbits. Chain the veil, chain the ribbit arcane ability, spam aimed shot.

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