Originally Posted by
Energizeric:924300
For them to have something more complex than a simple random outcome would require a ton of extra programming, and there is no reason for STS to do this. Yes, certain items are made more rare than others. But that does not mean the outcome is not random. The way it most likely works is this....
The program calls for a random number generator to generate a number from 1 to 100. Then for the particular drop or chest, there is a schedule which says what the class of drop will be for each number generated. Then there is another random number generated based on that which then goes to the schedule for that class of drop.
So for example, you defeat Elite Jarl. The random number generator pulls a 19. The schedule for Elite Jarl says if you get 19 then you get an Elite II SIlver Chest. Then when you open the chest, the random number generator pulls 3 random numbers, one for each of the 3 drops you get for the chest: 2, 51, 96. The schedule for Elite II Silver Chests says that 2 is a pink item, while 51 and 96 are greens. So then the random number generator runs again and generates a number for each one of those 3 types. The number generated for the pink is a 47, which then gets looked up on the schedule for pinks coming from Elite II Chests. #47 on that schedule is a Clever Flamestrike Rod of Force, so that is the pink item you get. Similar numbers are generated for each of the 2 green items which then get looked up on the schedule for green items coming from Elite II chests, and that determined which greens you get. And that's how it works. Possibly a little more complex than this. But if I was the programmer, this is how I would do it.
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