Yea, I love it. Usually the only time I die now from the pack just before Jarl is because the group gets spread out (so fireball doesn't knock em all down) or the freeze doesn't get the archers...
Yea, I love it. Usually the only time I die now from the pack just before Jarl is because the group gets spread out (so fireball doesn't knock em all down) or the freeze doesn't get the archers...
some pretty interesting builds..looks like people are wasting a lot of skill points.
Fireball-3, first and third
light-first and third
Ice-first
Time- third and fourth (third helps in stealing some kills in big mobs ;P)
Passives:
Critical shot-4
Knowledge-5
you need to get your crit as high as possible being a mage, without destroying the build you're looking for. nuke mage
And as we say in PL "PURE INT FTW!!!"
Mains- PL Mage: Azefekie (Runazeisback)
AL Mage: GodsTouch
Passive Crit seems to increase overall DPS considerably less than passive damage, though neither does very much. When I get to the point where I have nothing better to spend SP on, I will definitely take damage passive over Crit passive. Crits seem to average less than 200% damage which means 1% Crit is less than 1% Dmg for overall damage output.
Your preference is your preference but the math shows passive damage is better for damage in the long run. If crits are 200% damage then 1% damage and 1% Crit have the same effect on overall damage output. If Crit damage is over 200% then Crit is better. If Crits are under 200% damage on average, which seems to be the case, then 1% damage will increase your overall DPS more than 1% Crit. Some people just like to see the big spike damage, which is fine. At the end of the day, neither one provides a tremendous increase in DPS.
I see what you're saying, what i enjoy is hitting big crits which happens often especially lightning the more i can crit 1300dmg the better. dps isn't my build i want the highest dmg i can for my nuke mage. i've read a lot of your posts i tend to agree with you more then others who act like they know how to build a mage.
Mains- PL Mage: Azefekie (Runazeisback)
AL Mage: GodsTouch
i don't think crits hit for 200% damage. If you go test it out skills and AA seems to hit for about 125%. this seems to be the case for fireball and frost bolt. I havent' finished testing the others. But 125% damage boost on a crit is pretty sad and week. Go Damage =)
I think it gives more than 50 mana (it scales with INT i think). I am getting consistently +14~+15 mana every tick (for 10 seconds) and I max out INT, so the total is around +150 mana for every 16s. It is still not that useful though.
CORRECTION... I've done a little bit more test, it actually scales with your damage. I unequipped my weapon and, it drops to just +2 mana every tick. Also, there were only 5 ticks during the 10 seconds span, so it's more like +75 mana every 16s at max damage (I am using Watch Rifle at the moment)
Last edited by wawawa64; 01-17-2013 at 05:46 PM.
thanks for sharing this Wawawa64. I don't have heal at the moment, but i have wanted to test if the mana changes by skill damage ratio or int. The other mana restore skill restore about 9.5% of you mana, i just never tested out the other one.
Interesting, I was just going by the skill description and my limited experience with it when I tested it out at the 16 cap, and it seemed worthless. It shouldn't really scale with Int since its not a mana restore per se but a flat regen boost, but if it does that should definitely be reflected in the skill description. There seems to be very little understanding of regen in general. Maybe there's an overall regen multiplier of some sort. Unfortunately regen in this game is so weak, it's hardly worth testing. Maybe when PvP comes out I'll give it another try.
A lot of them seem to be like this.
Looking forward to some more tests done on this, i found it pretty useless.
As for PvP and CTF coming i can see a lot of players sacrificing a power skill for LG. depending on how it goes i myself might be. Just really hoping it isn't too screwed up and we have to use shield also....4 skill spots doesn't give room for much
Mains- PL Mage: Azefekie (Runazeisback)
AL Mage: GodsTouch
at level 16 i was testing the OOC (out of combat regen) and it appears that after about 7-8s OOC kicks in. it regened at about 20 m/s. this was true on my Warrior and Sorcerer. I'll have to test it again now at 21, but considering the long regen time, it must be pretty close to 20 m/s still. I really wish instead of a flat 20 m/s it did something more like 5-10% / second in OOC. This may cause Warriors to have to pot every once in a while and maybe sorcerers to not need to do it as much.
Make a 2nd mage =)
Here's what I'm testing right now.
Pure int, with EQ and wrathjaw I have 303 with 147.9 dmg and 266.2 dps. Health is 1595 and mana at 3180.
Fireball - Engulf, Ignite, Impact
Lightning - Empowered
Frost Bolt - Jagged, Shiver
Time - Bomb, Pain, Freeze
Passive Knowledge 5/5, Damage 2/5 (not sure if this is doing anything, nothing appeared to change on my screens, but I think I remember reading something about that being glitched atm).
Compared to my last build I am using more health and mana pots atm, but at this point that doesn't matter. Mainly just need to get used to having to do that.
Idea is decent AOE control (charged fireball, run to middle and drop charged clock, move back) and boss damage. Crit is low so didn't take that effect from lightning, don't want to sit and charge every shot so I didn't take that aspect of frost. If the dmg passive isn't helping much I might add those two in later.
Im thinking of respeccing and adding heal for pvp, altho im not sure if its worth it. Can somone tell me how much hp lifegiver provides?
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