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    Sam, it seems like ur two comments conflict each other. I can't tell whether or not passive abilities will be allowed or not. I myself am fine without arcane abilities but would like to see passives added. The arcane abilities would lead to too many stuns and roots but the i feel like the passive abilities are essential.

    You guys designed each class to have strengths and weakness which can be addressed through the use of pets. I'm a rouge and designed mine with high damage at the expense of mana. I compensate for this by using certain pets to either increase my mana supply or my mana regen. i have lots of plats so I can respec to a different build which will increase my mana but lower my damage. That's fine for pvp but I'm not going to farm pve with a build like that because I'm not willing to spend 5 plat (or even 1 plat) every day to respec. In that case I'll probably choose to play pve and stay out of pvp.

    I think most of those who agree with not having pets are people who don't have very good pets. I would agree with their thinking if all the best pets were plat but most of the best pets drop in game. So I feel like it's rewarding players who don't spend as much time farming by leveling the playing field. It will also be a discouragement for people to purchase pets with plat if the persons main goal is to pvp.

    I'd suggest either:
    1) making it so we can keep the pets passives or (if that's too hard to code)
    2) give us a pvp and a pve loadout that includes our build and skills as well as our gear. I think it should be free to switch between the two builds but cost 5 plat to change the actual build itself.

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