While I agree with most, the upgrade for Razor does not mention a stun removing ability. It states (on mine) removing snares, roots and slow effects.
Not all of us in developed countries have fiber either. I can't stand my internet connection. It is the best I can get though.
I haven't experimented with health packs. Hard to run over them when you are stunned. Although I do see the other rogues tactics of setting up prior to a fight. Usually they don't have a chance to get to them.
The thing I would like fixed to better see the balance of classes is the rapid succession of skills firing. Being shot, dashed and stunned all within milliseconds is a bit much.
Frost bolt freezes and slows. i witnessed this first hand as my rogue was frozen and then inflicted with a slow affect after tje freeze wore off. a warrior coyldnt do and a rogue cant either. and all the mages had staffs. so wat else could it possibly be but frostbolt
Nice. Its never worked for me, but just because it hasn't worked for me doesn't mean it doesn't. So i guess i'm going to have to update my opinion (back on page 15) to, tho many i'm sure will disagree, the mages need very very little change, or even none at all. Some say we need a dmg buff but if u use the right weapon that will solve the prob. Thx again for all ur hard work dev team.
Last edited by Erdnase; 01-24-2013 at 05:33 PM.
Tanks do not get 100% confirmed stun even with a normal charged attack, it's the percentages. Sometimes it happens, sometimes it doesn't. I've tested this many times, do try it out if you don't believe me.
Rogues, however, with the Watchman Bow, can get very high percentage of, or perhaps confirmed, stuns every time they pull off a charged attack. With their low cooldown skills, stunlock is all too easy to achieve, and with their high DPS, a few seconds of stun is all it takes for inevitable death.
Hence rogues rule PvP.
Here is a summary of all class:
Warrior:
Strong point: High hp, high defense, high in healing and high in running
Weak point: lowest damage class,
Rogue:
Strong point: high damage, high critical,
Weak point: low hp
Sorc:
Strong point: high mana, good ability in skills
Weak point: low hp
I had 3 different class using the best gears and the outcome as follow:
Sorc:
It stand a chance to win rogue and warrior in 1v1 as well as sorc
Rogue:
It stand a chance to win warrior, rogue as well as unskilled / injured sorc
Warrior:
It stand a chance to win all class but hitting at slower pace compare to different class
Although stun rate coming from rogue's bow are indeed high, sorc has a skill for stunning (except opponent may break the stun and i am unsure if this is related to a bug)
The sorc build could be found at sorc forum and it is useful for new sorc user. Your gear will speak on behalf of your effectiveness in PvP.
In summary, all class are balance and it is highly depend on team work. Solo are good for backstab or surprise attack. But you die at a faster rate. Now we just need our pet back into PvP and we can start the ball rolling..
Last edited by currycrab; 01-25-2013 at 02:16 AM.
well.. i tried on rogue twice. 1 won, 1 loss.
It depend on what skill you go first..
I got lucked and managed to kill 2 warrior at a go (2v1)
For warrior and rogue, the "damage direction" will auto aim even if your toon is walking. For sorc, it seem to be following the direction your pad is going. Please correct me if i am wrong.
I tried to charge a normal attack and when i get close to it, the direction become my pad direction and not my opponent direction.
Now I understand the need to nerf sorc cc so you can't just stun lock ppl, but man sorcs need frost to slow or something for escape. I have no issues with rogues. If I get the stuns, I win. If not, the rogue probably wins. It's not a big deal to me.
Warriors are the problem. You can't outrun them; they have skyward smash. You can't stand toe to toe and fight; they have stuns, snares, high hp, and decent damage (don't give me that "low damage" talk; mages and rogues aren't elite Jarl; warriors do good damage to them). They have HoR invulnerability. They have a huge mana supply from VB. It's extremely rare that I beat a top warrior 1v1. When I do, I probably caught him with his HoR on CD or something or already low on health.
Teamwork can't do crap to a team of warriors with heals, 2 sec invulnerability, damage, stuns, snares, and all that armor and beef.
Did you get it correct? Last week before the update on PvP, every one was yanking to nerf rogue's critical. Now sorc become the center of attention for nerfing.. Isn't sorc one of the least class being played? Isn't every one wanted sorc to be stronger?
This is getting weird.
The question of nerfing another class seem to be alway rising. Instead of nerfing, why not improve on things?
i will vote for sorc class to have the stun skill only. For normal charged attack by all class, no stun is allow.
@.@ wow, so now after the update, it's time for warriors to be OP?
Nah, rogues and warriors are both about even, sorcerers are way behind, even worse than before the update.
I had a record of about 420-340 before the update. Since the update I got like 5 kills and 60 deaths. Half the time I die I don't even know why I died because I had full health and there was no enemy nearby. I just hear a zap and I'm dead, still don't see the enemy.
And when I fight warriors they don't even come near me but they still kill me which makes no sense. They swing their sword which visually looks like it's way down the hallway from me, but I die from it even though sometimes I'm around the corner even. I think warriors just have to swing the sword if someone is in view (doesn't matter how far away) and they will hit no matter how far or what.
I thought the advantage of the mage was to have range spells, but the mage seems to have the shortest range of any of the classes. Can someone tell me what exactly a mage is the best at? Because right now I just don't see anything. If I was a rogue or warrior and a mage joined my team, I'd leave and find a different game. On the other hand, when I'm roaming the PvP dungeon and I see another mage, I charge at him to kill him (which is usually easy since I'm pretty OP for a mage). When I see a rogue or warrior I run the other way and hope I can find another member of my team to hide behind.
And I see some players got like 5k kills. If I played 24/7 since PvP was released I wouldn't have that many yet. At best I can get like 5-6 per game, and that is a good game.
Last edited by Energizeric; 01-25-2013 at 04:58 AM.
idk. if anything mages seem better. a few mages actually got more kills than me in in each match, granted that it was only by 1 or 2 and i was gaurding the flag the whole time. i honestly feel more comfortable fighting yojimbo than any mage(unless i know he/she isnt very good). and yojimbo is a beast!!! what makes the difference is the shield stun and heal. more mages are using that combo and its super effective.....on rogues. you guy are just kinda screwed when a warrior comes. but everyone is. and yes i agree warriors have ridiculous range
Last edited by nicoB; 01-25-2013 at 09:26 AM.
i fighted with another warrior both18 against a 19 rogue we die both rogue got 3/4 live anyways
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