This is hilarious.. remember 2s dont work against stun and that is the most important thing. If it did then yes. but srry bow stun crit max heal packs is trash. how about that for op.
sorc stuns for a mill a sec(weapon charge) roguez last 5minutes.
This is hilarious.. remember 2s dont work against stun and that is the most important thing. If it did then yes. but srry bow stun crit max heal packs is trash. how about that for op.
sorc stuns for a mill a sec(weapon charge) roguez last 5minutes.
Last edited by mafiainc42; 02-13-2013 at 03:45 PM.
"To achieve things that others cant you must do things that others wont"When in doubt, ask yourself, "What would Judgement do!!"
"To achieve things that others cant you must do things that others wont"When in doubt, ask yourself, "What would Judgement do!!"
[QUOTE=mafiainc42;967977]Sure there is. My lvl21 sorcerer has a decent amount of STR as I added strength by using warrior rings/amulets and armor with more STR, so as a result I have 1825 health points. Most sorcerers have around 1500-1600 health points and some without the most expensive demonlord armor will only have around 1400 health points.Originally Posted by Haowesie:967911
Shield at most absorbs 500 health points of damage (this is what it says in the skill description). If a rogue can one-hit me (it happens all the time), then surely they can one-hit a sorcerer who has 1400-1500 health but is using the shield. Remember that the shield does not absorb the whole 500 points of damage from the first hit. It absorbs 500 points of damage total.
@Cero: Yes, the 2s invulnerability sub skill was active at the time.
This is a problem thats been mentioned before but seems like its being either ignored or they can't figure out what the core of the problem is. Idk. Either way, when Im on WiFi or 3G or 4G on 3 different devices, its te same results. Its like the shield goes up as they approach and my toon is flat on the ground sticking its finger out while the shield is still up lol. I was like wth? Its funny at first but gets old fast. I mean its not like it happens everytime I used it. Actually after one of the updates it seemed to be less but now I don't use the skill anymore. Afterall, we shouldn't have to be forced to use certain skills for survivability just for PvP when they are pretty useless for PvE.
Originally Posted by Haowesie:967911
Yep pretty much. I kinda suspect its probably the macros users having a hotkey setup with more than one skill charged at once.
I want to keep this thread going the conversation is very constructive.
Me personally I suggest that they remove all stun features from PVP and raise or lower stats accordingly between all classes to even the playing field.
As a lvl 21 warrior, nothing is more frustrating than fighting (either in a group or more of a 1 vs 1 scenario) and being stunned in place. You can't move, can't retaliate just hope that something happens and you can get off HoR or something. In my personal opinion stun locking a character requires a lot of skill but also it is an unfair advantage for any class to be able to do. Now the argument I see is that if a sorcerer or rouge can not stun lock then they will be killed instantly by a warrior. That also is unfair, no class should have to rely on stun locking to survive a fight. Again going back to my suggestion of removing stun abilities and making more of a level playing field concerning dps, hp, armor all that.
I know some people may be upset by my opinion or not agree but please do not cause this thread to be locked by flaming of any kind. keep the conversation civil, intelligent and fact based.
I would like a dev to join the conversation and give us a an algorithm or the math behind the stun lock. (% of stun chance per class/skill/stacking skills stuff like that)
Thats what i mean, if we take away stun, yes warrior would be very OP, but if we take away stun and water down warriors maybe bring up mages, lower rogues crit stuff like that to EVEN the field completely. Then it will come down to just "how's the better player" I personally am will to sacrafice being the OP warrior to not be stun locked and killed.
[QUOTE=birdmasta:968709]srry jackyll but ill have to disagree... if we take out stun for every class... warrior will win pretty much every game. they dont rely on stun bcuz tough armor, op heal, high health, high dmg for a tank...
ok... so everyone is basically the same class??? same stats same everything except skills... so... its just who misses more loses??? that doesnt seem fun at all. rn is pretty balanced between rogue and sorc, but warriors need a big debuff
[QUOTE=Jackyll;968775]Thats what i mean, if we take away stun, yes warrior would be very OP, but if we take away stun and water down warriors maybe bring up mages, lower rogues crit stuff like that to EVEN the field completely. Then it will come down to just "how's the better player" I personally am will to sacrafice being the OP warrior to not be stun locked and killed.
Originally Posted by birdmasta:968709
PL: Fear
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