Depends on how much u want left over for passives. Must haves for me include:
Fire: stun and DOT upgrades - I go back and forth on the increased area of effect, yes theoretically it will
do more damage but I often find that it attracts unwanted agro (eg the mob behind jarl) due to its large
area of effect. Also, I add the 25% hit reduction debuff for pvp, but less important for pve.
Frost: DOT and longer duration of DOT upgrades - I go back and forth on the aoe upgrade as only a
small chance to do aoe damage and the slow and freeze work as an aoe without this upgrade when
u charge. The ice patch thing seems totally worthless to me.
Light: I cannot speak as knowledgeably on this one but I would think the 15% damage increase and
250% crit damage upgrades. Stun for an individual enemy seems worthless to me (except for in PvP)
as bosses typically don't get stunned. Also for the RIP upgrade, I never like the upgrades that are
15% chance if you kill the enemy with (like the frost ice patch).... seems like there are other more
worthwhile things to spend points on.
For life: mana upgrade. If u want to be nice to teammates increase aoe upgrade (although I usually drop
if pressed for points). The upgrades that give u 5 mana and 10 health for 10 sec start to have diminishing
returns as you get to be a higher level and 50 mana and 100 health does not mean that much....
Sorry, I forgot you also wanted time....
For time: DOT, exploding clock and root upgrades.
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