Wth why would someone share this glitch...yes it is a glitch.
Wth why would someone share this glitch...yes it is a glitch.
Credits to Iady
Exactly! Some of us would like the PvP arena to be fair play and proper test of individual skills (and teamwork too).
Please STS fix those issues so we can test our skills in a proper way! And your balancing of PvP is a moot point until those dmg spike glitches are fixed!
Sometimes GM of Deviant Misfits. We aim to misbehave!
You do realise that there are rogues who have the same armor as us warriors yet like 100 dps more right? How is that fair?
I saw a rogue today who had 900 armor. I mean seriously, then you wanna nerf the warrior?
IGN: HavokRamirez (Lv 26 Warrior) EveRamirez (Lv 24 Rogue)
Warrior has twice as more hp of rogue (4000 vs 2000), almost same damage as rogue, and !!
- war. weapons' crit proc almost overcomes rogue's default high crit percentage
- rogue with bow has not mush more dps than warrior has, and using daggers (with high dps) you should fight AS MELEE warrior, not having nor good armor, no hp, no stun, and no instant heal ability.
Plus windmill 'feature' with +3.5k crits, plus 2sec invulnerability shield for all the team..
Yeah, warriors need same DPS as rogues and ability to fight with double vorpals
Ah, I forgot the range of warrior's skills, they should be increased to all map
I thought this was a fact but I have try this configuration Windmill unlocked with snare.
So windmill without crit is just awesome, we can multiplicate damage x2 or x3 (more that skill bar indicate) and not talking about critical.
For example In pvp, I can beat 2 rogues with good stuffs in 1 wm. So If It'snt a glitch, what is it?
I hope to earn 5 platinium for respect when this bug is fixed
all i can say is.. that 1k+ crits id deff useful in pve LOL.
i guess what they can do is just nerf when coming in PVP and leave pve as it is LOL
Don't waste my time, don't waste yours
I've tried to replicate this with my warrior and I can't get it to work in PvE and I have tried all different methods of activation... Ribbit etc.. Has this been adjusted already? Considering the unbalance in the elite maps for walk-alones this would be very useful and I wouldn't consider such a thing a 'glitch'.
- HumbleSage | LVL 31 | Sorcerer
"Respect is earned, it is not given."
You don't actually need ribbit for it to work. You do need VB active. I haven't tested skills needed with VB (I'm out of plat and too lazy to do trials =P), but just take all 5 upgrades since they're all good anyway. For windmill, I only have one point in it. I don't even have the snare upgrade, and it is still working for me although others have said it's not working for them without snare (I don't know why). You can't put points in any other windmill upgrade besides snare or it won't work.
I don't think you need the snare but it helps. The bug works (for some reason) only when you get multiple crits from windmill -- each one is higher than the last so the the snare helps keep people within range.
In my experience you can get it with VB and/or ribbit active. The higher your crit chance the better.
Picosecond(26)/Nanowire(10)
Don't waste my time, don't waste yours
devs were informed but they said windmill works as supposed to so the information went public. power to the people and all that!
Sometimes GM of Deviant Misfits. We aim to misbehave!
Happy end
This supposed glitch doesn't work all the time. On Jarl, I can critical ~1500 at best with Windmill but more often It is only 400-700 critical. Without critical, I can just hit 300-400, not to much compared with a rogue. I think warrior need this high criticals for Pve especially in Elite.
Btw windmill need to be in contact and the cooldown is not very fast. After vengeful activation, we have 2 occasions for using a high windmill. Past de 3/4 of vengefull, we lose buffs, starting with 20% crit.
In pvp Rogue and mage can dodge easily this windmill if they don't come in melee.
Bring this back :P
Why have fancy and complex signature when you can have a plain and simple one?
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