Ok let me start off by saying that recently I've heard alot of talk all around AL about "the new elites are too hard" and "I can't get good gear, this sucks". Alot of talk of "nerfing" the new elite maps going around. I don't know exactly what you have in mind STS but here's my side of this particular issue.
If all the new map gets nerfed that means all gear becomes easily available and the market crashes. That leaves very few items to make players stand out. Basically left with mythic and arcane which have extremely low drop rates (which I agree with) but that only pleases the BIG spenders which I realize you have to do. Gotta support the servers right? . But there's a group you seem to be forgetting about. The group I fall into. The consumer who likes to drop $10-$20 here and there but doesn't go crazy with it, and there are alot of us. If you have the arcane gear and mythic gear only available to big spenders and us mid level spenders with nothing to farm to acquire it. Why are we gonna spend our $$$.
This is the basic idea that I with a little help from Alizhera came up with. The idea is to basically have an asjusted loot system. For example, you have your maps like "Brackenridge" short and easy and good for the "pugs" the idea would be to make all maps in that area about the same difficulty as Brackenridge with really low drop rates. Only lvl 25 gear like you have now and great for the average player with less time. Then you have the next set of maps. Like arcanum grounds and tower of mardrom. Make them a good bit harder than brackenridge but not insanely hard. It needs to have a decent much better loot and at a somewhat higher drop rate. Finally, maps like grog beach and skull cove. These maps should be like skull cove started. Very long and very hard. 45 minutes + to complete with the same loot as previous level ( maybe a few special extras tossed in , maybe mythic at a rare rate? With a much higher drop rate than the previous difficulty maps. After we spend a solid hour to complete an extreme difficulty map then every1 should at least walk away with something. A chest of some kind, a mid grade pink, maybe even like random drops of like 5 plat?? Be creative with it ya know. The locked crates r still great. Gives those BIG spenders a way to set themselves apart. A little too expensive to get me to open more than like 10 every few weeks but that's all good.
Ok next I wanna guess what some people are saying. Then how are us weaker players gonna get to play the new elite maps?? Well the regular maps would be the same way. A few different degrees of difficulty with the newest maps being a good bit harder, almost as hard as elite brackenridge, with specialized somewhat decent loot that can still make it worth their time and allow them to eventually move up to harder maps.
I know that if these changes were ever made or even considered that it wouldn't be soon. Probably a few months in the making, but I honestly believe it is the best system to please all types of players and keep the game alive and growing. There's no chance to make every1 in the game happy but you can try to come close I hope every1 has enjoyed the long read and that I got some people thinking. But there's prolly gonna need to be tweaks here and there and prolly a good week of lousy play fixing stuff. But in the end I bet all would be happier and the game would continue to thrive. Keep up the great work STS !!!! and I really hope this game can reach its potential. It has tons of it for a mobile game!!!
Show some support if you agree with the idea!!
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