Results 1 to 20 of 29

Thread: No point in Levelling skills up period.. Seriously!

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #12
    Member Shuri's Avatar
    Join Date
    Apr 2012
    Location
    Ponie Land
    Posts
    67
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    13
    Thanked in
    11 Posts

    Default

    Thanks all for the feedback! ^^ however.. Some correction is needed. :L Sorry to be disappointing but

    Cjon
    Incorrect, Leap, VS and HB all have the same blood % sure leap and VS has better output but the point I'm making is that I find it fairly silly to have a increase % of loss when you level up entirely let alone on a players level 1 skill you pick up at 4 or so especially when the real trade-off is around 5 - 10 extra damage for a 10 - 15 more blood loss, It's not worth it to level up any skills it seems and just pump passives

    I.E. Say the caps level 50, keep level one skills go for 5,5,5,5 on passives as the % loss will be brutal either way and the level up damage is a 5-10-15 increase but % loss is a 10-15-20 increase as the % loss is your total HP so if you have level 5 FB with 2500 HP you lose say 320.092 - 500.023 HP per FB charged burst. Its not worth it. Damage might increase but you will get roflstomped faster..


    Elyseon
    "A large number of RPG does this" Another mistake, Not every MMORPG does this and when they do they know it will lose players interest, Not everyone wishes to lose a % amount of percentage in HP/MP on a level 1 skill, Maybe STS does it a lot unsure due to I never paid attention in SL let alone got into PL, However RPGs try to make it so lower level abilitys in this case. Level 1 skills cost as low as possible for a level 1 skill until you start levelling it up then it should start costing more. Not sure what RPGs you play but I have over 30 or 50 on my pc to date and none does this from F2P to P2P RPGs(Won't name them, Due to it's not off topic chat)


    Cahaun
    As for my high attack and damage without plat gems, I used passives and assault gems at level 20, Although I tweaked it and traded out one assault for a HP gem so instead of having X amount of HP it bumped it significantly.


    Zel
    Yes! You understand what I mean by this thread, Lv1 or 2 or 3 skills get doubled and tripled every time you level them so there's no beneficial point in doing the skills up and just keep them at 1 while you pump passives while maintaining under 900 or 1000 HP so a balance of 755 to 855 is the way to go on & management at this level cap to-date. I love you.. T^T

    P.S. Zel, I tried 1018 HP, My blood loss was jumped supernaturally to the point I couldn't Combo finish without having under half HP. Yet, I also done low damage for having 120ish attack, 100 Damage, 1018 HP, 140ish defence. (Plat gems/Firebrand) It didn't work either...


    However, Point I'am trying to make is that I find it rather weird on STSs part to make lowbie skills (1 - 6) increase although I'm aware that the damage increases with it but when it comes down to the point. 10 damage isn't worth an added 10 or 20, let alone 30 loss. It stops the whole RPG feel when you take away the mechanic to allow the user to use low level skills as a finisher. Don't get me wrong on an entirely different game a free roaming RPG I always loved using Level 1 skills as finishers or when I have little HP/MP but not being able to use skills at all in PVP when your low and running around... Just die .. it literally defeats the purpose of having a chance or doing some damage before a team mate comes up and finishes them off.

    Sorry to sound rude in anyway to all posters but this mechanic to me, feels a little weird even though I'm aware more HP = More % loss but problem there is HP shouldn't play a role in % loss to begin with it should have a set level of loss because it has new people making specs "thinking" its the best to find out lv2 kills you faster. also the more HP you use the more packs you'll also burn if you can't feed although packs go on a percentage base in 25% to whatever health you have when you pop it.
    Last edited by Shuri; 05-01-2012 at 02:49 AM.

    Gimme muh sugacubes! ლ(ಠ益ಠლ) Shuri want's nomnoms! Neeigh - Sparkling Pwnies
    DL: Shuri: Lv21 / Kazie: Lv20

Similar Threads

  1. leaving guild wait period
    By arischal in forum SL Technical Issues and Bugs
    Replies: 8
    Last Post: 08-18-2011, 06:46 PM
  2. v1.2 Waiting Period.
    By BestHyun in forum PL General Discussion
    Replies: 9
    Last Post: 05-23-2010, 02:17 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •