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    Forum Adept Nesox's Avatar
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    Quote Originally Posted by MoloToha View Post
    Thanks for suggestions, I added most of them to the list, but could you explain me your meaning of "balance in PvE"? And I didn't add your first PvP suggestion because it won't let players to join their friends' team. Thinking generally, joining bigger team is an own decision of player which depends on his morale.
    Corrected the typo. Should have been pvp balance. Sorry.

    I recognize the guild team issues with my sugesstion but I see alot more ganging then I do guild /friend battles. Morals are already dreadfully lacking in this game and could use the encouragement.

    For the TDM spawns I was thinking more along the lines of red/blue zones on either side of the map. This would spawn teammates closer together for faster regroup. Also spawning at the top is a huge disadvantage and leads to many gang and spawn kills. A shield would not prevent this as it will have to wear off sooner or later.

    Changing skills to adapt to tactics during battles is often required. This should be changed to just changing skills that are in cooldown should be locked. The same for pets.

    Also chatting while dead is needed and the ability to change teams without leaving and trying to return would be great too.

    Since we cant actually see the map before joining I would love to see class designations next to player names. (W) (R) (S) would work fine.


    New suggestions: a slider in options to select pet roaming range. Further out to collect loot or stay close so that AAs actually work.
    Last edited by Nesox; 02-22-2014 at 04:40 PM.

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