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  Click here to go to the first Dev post in this thread.   Thread: AL Skill Revamp - Phase II: "Perks" - More Choices, More Power from Skill Upgrades!

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    I don't see the point of having masteries after perks will be released. I would remove the masteries and keep the perks. If you streamline the sistem, keep it clean. Also my main concern is with armor debuff cap. We have too many sources of armor debuff that can easily hit -100%. My question is how does the armor debuff and other such skill/procs/buffs work? Do these have a hard cap, diminishing return? If -75% armor debuff is the cap, this will make so many options useless. Can you please clarify on this one?

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    Quote Originally Posted by tanasescu490 View Post
    I don't see the point of having masteries after perks will be released. I would remove the masteries and keep the perks. If you streamline the sistem, keep it clean. Also my main concern is with armor debuff cap. We have too many sources of armor debuff that can easily hit -100%. My question is how does the armor debuff and other such skill/procs/buffs work? Do these have a hard cap, diminishing return? If -75% armor debuff is the cap, this will make so many options useless. Can you please clarify on this one?
    It's nowhere mentioned, that the armor debuffs are stacking. As long as they aren't, it's fine.

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