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Thread: Primary Stats, Armor, Damage Reduction, Dodge and Crit, what are their optimums?

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    Having been a mage for many years now i have to agree with Bluehazee here.

    If you take the Immo staff for example. Fireball and Timeshift or any type of DOT damage makes it proc more often.

    Try it yourself. Clear a Maus map solo with a mage just using the Immo and no skills and then try the same using fireball before u spam Immo. U will see the difference in proc rate straight away

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    Quote Originally Posted by InvalidUserName View Post
    Having been a mage for many years now i have to agree with Bluehazee here.

    If you take the Immo staff for example. Fireball and Timeshift or any type of DOT damage makes it proc more often.

    Try it yourself. Clear a Maus map solo with a mage just using the Immo and no skills and then try the same using fireball before u spam Immo. U will see the difference in proc rate straight away
    Yes I agree, that’s why I always used Fireball, clock and gale in mauso. I have to agree with that. But primary stats does make a difference in procs. Not only in procs but also in the strengthening of your skills you may test yourself
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    Quote Originally Posted by ThreadPolice View Post
    Yes I agree, that’s why I always used Fireball, clock and gale in mauso. I have to agree with that. But primary stats does make a difference in procs. Not only in procs but also in the strengthening of your skills you may test yourself
    Yes i see that too as Str build with hex is a pain to proc. I wish devs would give us exact mechanics on how these things work. Would help a lot of us make better builds and improve our overall gameplay experience

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    Quote Originally Posted by InvalidUserName View Post
    Yes i see that too as Str build with hex is a pain to proc. I wish devs would give us exact mechanics on how these things work. Would help a lot of us make better builds and improve our overall gameplay experience
    Exactly! . And even if it will not 100% improve our game experience, I think (from my side) it is very interesting to see/know how it works and what certain decisions are based on.
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    Quote Originally Posted by InvalidUserName View Post
    Yes i see that too as Str build with hex is a pain to proc.
    it's same chances to get proc with any build (flame and immo staffs), easiest way to check flame staff - farm jewels in maus (having witch debuff ofc)
    both staffs procs works in 2 steps:
    1) getting proc at target(s) only by autoattacks (immo staff normal/charged, flame staff - only normal attack)
    2) hitting that target by attacks/skills (flame staff - hitting affected target will cause more fire ticks at current target and chances to spread, immo staff - after 10 hits target will get damage with chance to deal aoe damage and chances to banish, your partymates hits counts for both staffs too, pets - im not sure)
    damage from flame and immo staff (if it didn't banished and only dealt dmg) depends on your DMG stat (maybe it was reason why you think that it's pain to proc with str)

    Quote Originally Posted by Bluehazee View Post
    How come primary stat increases dragon staff proc chance? What they changed about proc was different. Actually primary stat increases proc dmg, not proc rate.
    Primary stat doesn't increase dragon staff proc dmg, it deal damage depends on enemy max HP and can be increased by %dmg %ed %bd (and decreased by some things...), your INT or base dmg doesnt affect it. For example you can get trash gear and have 1k dmg but 100% bd VS high dmg gears but 0% bd, you will see what deals more damage by drag staff proc (same about procs of balanced staff/immo bow/duggar bow, but duggar proc also can be crit, so need to have high crit also). It's how drag staff works after last change (at lvl71 expansion), before that change - damage from drag staff proc couldnt be changed, and was based only on enemy's max hp
    Last edited by reyals; 04-28-2020 at 05:25 PM.

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    Quote Originally Posted by reyals View Post
    it's same chances to get proc with any build (flame and immo staffs), easiest way to check flame staff - farm jewels in maus (having witch debuff ofc)
    both staffs procs works in 2 steps:
    1) getting proc at target(s) only by autoattacks (immo staff normal/charged, flame staff - only normal attack)
    2) hitting that target by attacks/skills (flame staff - hitting affected target will cause more fire ticks at current target and chances to spread, immo staff - after 10 hits target will get damage with chance to deal aoe damage and chances to banish, your partymates hits counts for both staffs too, pets - im not sure)
    damage from flame and immo staff (if it didn't banished and only dealt dmg) depends on your DMG stat (maybe it was reason why you think that it's pain to proc with str)



    Primary stat doesn't increase dragon staff proc dmg, it deal damage depends on enemy max HP and can be increased by %dmg %ed %bd (and decreased by some things...), your INT or base dmg doesnt affect it. For example you can get trash gear and have 1k dmg but 100% bd VS high dmg gears but 0% bd, you will see what deals more damage by drag staff proc (same about procs of balanced staff/immo bow/duggar bow, but duggar proc also can be crit, so need to have high crit also). It's how drag staff works after last change (at lvl71 expansion), before that change - damage from drag staff proc couldnt be changed, and was based only on enemy's max hp
    I wasn't referring to dragon staff after the grammatical dot i used before (.)
    Ill edit and separate in paragraphs

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