Results 1 to 18 of 18

Thread: Regarding mage curse in new maps

  1. #1
    Senior Member Lawpvp's Avatar
    Join Date
    Jan 2015
    Posts
    2,054
    Thanks Thanks Given 
    61
    Thanks Thanks Received 
    247
    Thanked in
    130 Posts

    Default Regarding mage curse in new maps

    Honestly the mages in this map are the embodiment of why pve in this game is less enjoyable than in Pocket Legends.
    Pocket Legends had one boss that would auto kill you at certain times if your not standing in the proper place, but there was plenty of warning so that you could live. But mages in pocket legends could revive players. Pve in this game has had countless actions that one shot players, in addition to innacurate red zones that also result in oneshots. I dont think it would be too much to ask for a better warning to be implemented for mages curse. When ur targeted by aimed shot it tells you long before you're even hit with it, but the maps dont tell you a thing until you are already cursed. And if my aimed shot is traveling when im cursed, boom im dead. First off, the only thing that should oneshot players imo is bosses, not random mobs with random curse timings and no warning that your **** is about to get wrecked. Even Paracelcus, which may be responsible for the most oneshots of any boss in the history of the game, had some kind of warning before you instadie. Thoughts?
    Last edited by Lawpvp; 12-19-2016 at 10:45 PM.

  2. The Following 3 Users Say Thank You to Lawpvp For This Useful Post:


  3. #2
    Forum Adept
    Join Date
    Dec 2014
    Posts
    441
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    21
    Thanked in
    11 Posts

    Default

    Quote Originally Posted by Lawpvp View Post
    Honestly the mages in this map are the embodiment of why pve in this game is less enjoyable than in Pocket Legends.
    Pocket Legends had one boss that would auto kill you at certain times if your not standing in the proper place, but there was plenty of warning so that you could live. But mages in pocket legends could revive players. Pve in this game has had countless actions that one shot players, in addition to innacurate red zones that also result in oneshots. I dont think it would be too much to ask for a better warning to be implemented for mages curse. When ur targeted by aimed shot it tells you long before you're even hit with it, but the maps dont tell you a thing until you are already cursed. And if my aimed shot is traveling when im cursed, boom im dead. First off, the only thing that should oneshot players imo is bosses, not random mobs with random curse timings and no warning that your **** is about to get wrecked. Even Paracelcus, which may be responsible for the most oneshots of any boss in the history of the game, had some kind of warning before you instadie. Thoughts?
    I made a thread similar to this one. However people only replied with excuses like use a dot-immunity pet etc. Let me clarify this, as stated yet again in this thread, mobs should simply not be able to one-shot players in any way(except when the statistical difference between the mobs and player is too big). If however the player is warned a considerable and realistic amount of time before the player gets cursed, then there would be no problem. And yet, the developers remain silent.
    Last edited by Kiritobozz; 12-19-2016 at 11:16 PM.

  4. #3
    Senior Member Lawpvp's Avatar
    Join Date
    Jan 2015
    Posts
    2,054
    Thanks Thanks Given 
    61
    Thanks Thanks Received 
    247
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by Kiritobozz View Post
    I made a thread similar to this one. However people only replied with excuses like use a dot-immunity pet etc. Let me clarify this, as stated yet again in this thread, mobs should simply not be able to one-shot players in any way(except when the statistical difference between the mobs and player is too big). If however the player is warned a considerable and realistic amount of time before the player gets cursed, then there would be no problem. And yet, the developers remain silent.
    couldnt have said it better myself. even a 1 second "curse incoming" warning would be tremendously helpful.

  5. #4
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Die from curse
    You have been cursed

  6. #5
    Member omgcrit's Avatar
    Join Date
    Apr 2015
    Posts
    159
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    24
    Thanked in
    16 Posts

    Default

    Only rouges complaining about this, these new maps need all the 3 class in together to stay alive they all contribute to dealing damage and staying alive. If your a full rouge pt obviously some rouge gonna die so therefore need a tank to heal or mage to help with debuffs/stun.

  7. #6
    Forum Adept
    Join Date
    Dec 2014
    Posts
    441
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    21
    Thanked in
    11 Posts

    Default

    Quote Originally Posted by omgcrit View Post
    Only rouges complaining about this, these new maps need all the 3 class in together to stay alive they all contribute to dealing damage and staying alive. If your a full rouge pt obviously some rouge gonna die so therefore need a tank to heal or mage to help with debuffs/stun.
    I would be happy to refute your argument but it seems that you already did so by stating that only rogues have problems with the curse. This is absolutely not true. During my somberholt runs I have encountered many warriors and mages who get one-shotted many times over.
    Last edited by Kiritobozz; 12-20-2016 at 08:27 PM.

  8. #7
    Member
    Join Date
    Jun 2016
    Posts
    95
    Thanks Thanks Given 
    29
    Thanks Thanks Received 
    31
    Thanked in
    17 Posts

    Default

    Kirotoboz, u are right. Especially the ongoing lag combined with a mage curse is a deadly combination for every class.
    The lag does not even gives one time to spam pots mostly. Its dang u are dead out off the blue and how comes that some of these mages are close to invincible and can wipe out a hole op party of household al names in a second ? Bugged ?

  9. #8
    Senior Member Lawpvp's Avatar
    Join Date
    Jan 2015
    Posts
    2,054
    Thanks Thanks Given 
    61
    Thanks Thanks Received 
    247
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by Minisalami View Post
    Kirotoboz, u are right. Especially the ongoing lag combined with a mage curse is a deadly combination for every class.
    The lag does not even gives one time to spam pots mostly. Its dang u are dead out off the blue and how comes that some of these mages are close to invincible and can wipe out a hole op party of household al names in a second ? Bugged ?
    i dont know about the last part because it only takes like 2 rogue combo to kill the mages, even with their heal, but tanks can definitely still be oneshot, which is ridiculous. one could make the argument that horn of renew or mage shield can be used for their unvulnerability, but rogues don't have their own form of invulernability and the 2 skills I've mentioned are irrelevant if you have no idea when the curse might hit

  10. #9
    Senior Member Avaree's Avatar
    Join Date
    Feb 2013
    Posts
    4,466
    Thanks Thanks Given 
    5,162
    Thanks Thanks Received 
    2,963
    Thanked in
    1,353 Posts

    Default

    Seriously, buy Nilbog and use it. Slot Nil's aa in any pet, use it when you see the mage. Other useful pets that offer DoT immunity are:

    Glowstik

    My only complaint is that the mages are hard to sometimes spot in mausoleum maps. Only hint of them is they move very fast compared to the rest of the mob when they are aggro'd.

    *pls ignore my comment about Lucky, I forgot I had nilbog slotted. Just now looked in stable*
    Last edited by Avaree; 12-21-2016 at 07:22 AM.
    Avy
    12-2012

  11. The Following User Says Thank You to Avaree For This Useful Post:


  12. #10
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    Best strategy is to keep your distance from mages and shoot from some distance until they are dead.

  13. #11
    Senior Member soon's Avatar
    Join Date
    Oct 2015
    Posts
    555
    Thanks Thanks Given 
    189
    Thanks Thanks Received 
    121
    Thanked in
    78 Posts

    Default

    Quote Originally Posted by Avaree View Post
    Seriously, buy Nilbog and use it. Slot Nil's aa in any pet, use it when you see the mage. Other useful pets that offer DoT immunity are:

    Lucky
    Glowstik

    My only complaint is that the mages are hard to sometimes spot in mausoleum maps. Only hint of them is they move very fast compared to the rest of the mob when they are aggro'd.

    Symia too. I think he was meant for that.


    Name:  Captura de tela de 2016-12-20 23:27:15-1.png
Views: 404
Size:  250.1 KB

  14. #12
    Senior Member resurrected's Avatar
    Join Date
    Feb 2016
    Location
    Guild Hall
    Posts
    2,859
    Thanks Thanks Given 
    279
    Thanks Thanks Received 
    378
    Thanked in
    270 Posts

    Default

    Quote Originally Posted by soon View Post
    Symia too. I think he was meant for that.


    Name:  Captura de tela de 2016-12-20 23:27:15-1.png
Views: 404
Size:  250.1 KB
    Yes symia also protect from curse but nilbog is affordable for everyone (50-70k) and its really awesome pet. One in party is must for me ( unless someone own glowstick/symia )

  15. #13
    Forum Adept
    Join Date
    Nov 2016
    Posts
    316
    Thanks Thanks Given 
    28
    Thanks Thanks Received 
    46
    Thanked in
    28 Posts

    Default

    Quote Originally Posted by soon View Post
    Symia too.
    No, not exactly. You remove curse on AA's application but on the next second you can be cursed again. Party DOT immunity for several seconds means noone will be cursed for several seconds. There are (maybe) other pets too that can only remove the curse, but that's not that good as immunity. Other pets that 'may' remove curse: kris&kringle, misty - i haven't checked them.
    About Lucky (mentioned by Avaree) - it 'knocks back and snares' the opponent for 5 sec - if this protects from curse for 5 sec (i haven't checked), then it will be as good as dot immunity - which would be good. BTW, Porkchop 'snares' for 5 sec, not sure if this would protect you.

    Now to the thread's point. I also agree that you shouldn't be killed instantly by mobs, even maxed warriors (well, in the case of curse it's more like 'kill yourself' - but again it shouldn't be instantly). Also, as other people have noted and this and other similar threads - there should be warning BEFORE the curse. Before. A red zone or any other Warning.
    Also, I agree that the curse immunity pets shouldn't be the 'decision', they shouldn't be obligatory. Curse death shouldn't be 'always and instant'.
    Last edited by voidPtr; 12-21-2016 at 02:37 AM.

  16. The Following 4 Users Say Thank You to voidPtr For This Useful Post:


  17. #14
    Senior Member Avaree's Avatar
    Join Date
    Feb 2013
    Posts
    4,466
    Thanks Thanks Given 
    5,162
    Thanks Thanks Received 
    2,963
    Thanked in
    1,353 Posts

    Default

    Quote Originally Posted by voidPtr View Post
    No, not exactly. You remove curse on AA's application but on the next second you can be cursed again. Party DOT immunity for several seconds means noone will be cursed for several seconds. There are (maybe) other pets too that can only remove the curse, but that's not that good as immunity. Other pets that 'may' remove curse: kris&kringle, misty - i haven't checked them.
    About Lucky (mentioned by Avaree) - it 'knocks back and snares' the opponent for 5 sec - if this protects from curse for 5 sec (i haven't checked), then it will be as good as dot immunity - which would be good. BTW, Porkchop 'snares' for 5 sec, not sure if this would protect you.

    Now to the thread's point. I also agree that you shouldn't be killed instantly by mobs, even maxed warriors (well, in the case of curse it's more like 'kill yourself' - but again it shouldn't be instantly). Also, as other people have noted and this and other similar threads - there should be warning BEFORE the curse. Before. A red zone or any other Warning.
    Also, I agree that the curse immunity pets shouldn't be the 'decision', they shouldn't be obligatory. Curse death shouldn't be 'always and instant'.
    I will test porkchop on alt. I only listed the pets I have, as I would feel bad if I said a pet's aa did something it did not, and players rushed to buy it.

    Symbia is an excellent party pet with glowstik, Ard will use it in the maus maps, even though he has glowstik.
    Avy
    12-2012

  18. #15
    Forum Adept
    Join Date
    Apr 2016
    Posts
    464
    Thanks Thanks Given 
    134
    Thanks Thanks Received 
    31
    Thanked in
    29 Posts

    Default

    actually i think mages should stay
    but

    like how rogue mob gets a aimed icon, curse mages should get one too

    the reason its hard to predict is cause mage mobs ONLY and i mean ONLY activate thier cure when ppl get near em
    thus its hard to tell when it will activate, unlike them rogue mobs.

    hence, with increasing sufferage from them mages, i propose perhaps something like an (mage) icon.... it doesnt tell when it curses but just shows where the mage is

  19. The Following User Says Thank You to Sandeeep For This Useful Post:


  20. #16
    Senior Member Avaree's Avatar
    Join Date
    Feb 2013
    Posts
    4,466
    Thanks Thanks Given 
    5,162
    Thanks Thanks Received 
    2,963
    Thanked in
    1,353 Posts

    Default

    Quote Originally Posted by voidPtr View Post

    Now to the thread's point. I also agree that you shouldn't be killed instantly by mobs, even maxed warriors (well, in the case of curse it's more like 'kill yourself' - but again it shouldn't be instantly). Also, as other people have noted and this and other similar threads - there should be warning BEFORE the curse. Before. A red zone or any other Warning.
    Also, I agree that the curse immunity pets shouldn't be the 'decision', they shouldn't be obligatory. Curse death shouldn't be 'always and instant'.
    Thinking a bit more on this, I wonder, if our warning is there, and we have over looked it. The mages normally will fire one shot that slows, there is a red zone for this. When I see this or aggro'd mage(s) rapidly moving forward, I use glow's aa.

    I do agree I have been subjected to one hits outside of red zones by the exploding bombs, the guards that fire cross bows, and ogre's smashing hammer (just like in the glinstone maps).
    Avy
    12-2012

  21. #17
    Senior Member Lawpvp's Avatar
    Join Date
    Jan 2015
    Posts
    2,054
    Thanks Thanks Given 
    61
    Thanks Thanks Received 
    247
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by Avaree View Post
    Seriously, buy Nilbog and use it. Slot Nil's aa in any pet, use it when you see the mage. Other useful pets that offer DoT immunity are:

    Glowstik

    My only complaint is that the mages are hard to sometimes spot in mausoleum maps. Only hint of them is they move very fast compared to the rest of the mob when they are aggro'd.

    *pls ignore my comment about Lucky, I forgot I had nilbog slotted. Just now looked in stable*
    Either you didn't read or didn't fully understand my post. I'm not a noob, removing curse isn't the issue. When I have curse on me I don't use any skills so removing curse isn't the problem. It's the fact that the curse is so sudden that it will be applied to my character when im already in the process of firing a skill, thus resulting in another bs death.

    Quote Originally Posted by Sandeeep View Post
    actually i think mages should stay
    but

    like how rogue mob gets a aimed icon, curse mages should get one too

    the reason its hard to predict is cause mage mobs ONLY and i mean ONLY activate thier cure when ppl get near em
    thus its hard to tell when it will activate, unlike them rogue mobs.

    hence, with increasing sufferage from them mages, i propose perhaps something like an (mage) icon.... it doesnt tell when it curses but just shows where the mage is
    ^^^something like this is what I'm asking for. Using Nilbog or some other pet is irrelevant when the curse kills me .5 seconds after the mage uses it.

  22. #18
    Senior Member
    Join Date
    Jun 2015
    Posts
    521
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    173
    Thanked in
    98 Posts

    Default

    People are trying to give you some advice, its good advice!

    Problem: Mages and mage Curse

    Solution: Be smart and find a way to deal with it. Stun, remove curse, curse immunity are all solutions. I would also recommend playing a little slower through the map.

    I've got many deaths from the mage. I recommend putting them all in that gaudy 25m vanity, we would never miss them with that outfit! If we kill them then there's a remote chance that we could own it too! 🙊🙈🙉

Similar Threads

  1. Suggestion for mage mob's curse
    By Archerios in forum AL Suggestions
    Replies: 0
    Last Post: 11-27-2016, 12:36 PM
  2. Mage curse 13 lvl
    By mesalin in forum AL Player vs. Player
    Replies: 0
    Last Post: 08-16-2015, 06:24 AM
  3. nilbog remove mage curse. mage is endless now. why sts do it?
    By sapdcroi in forum AL Player vs. Player
    Replies: 6
    Last Post: 05-24-2015, 07:13 AM
  4. Want to know build lv 11 pvp mage str (*curse)
    By torturespell in forum AL Player vs. Player
    Replies: 0
    Last Post: 03-24-2014, 08:50 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •