Originally Posted by
inkredble
Lol bro you don't get it. It's a fixed description. You're talking about damage nerf I'm talking about HP
When it comes to STR and HP damage has nothing to do with it
It's fixed. 1 str = 10HP for warriors. Now what you're saying is the damage maybe diff outcome
So instead of 1str = 0.64 dmg .. It won't be 0.64 since as u said 10% damage nerfed.. That's two different things. You're thinking about HOR, the healing increments in HOR some depends on how much damage your character have, the HP releases in JUGG is a 500 fixed.. No str no damage involvement and same with venge... Do you understand?
I specifically boxed the description.. It should give what it describes
It's the same thing as 1 Dex = 3 HP for warriors no matter what
these issues showed up after the double xp update (Monday )
As for JUGG,it's seems to be healing slower than usual (self heal) i am not talking about how much it heals but rather the speed of healing.. Speed of reaction
Let's leave it for the devs,
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