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    Senior Member Serancha's Avatar
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    Quote Originally Posted by Dalmony View Post
    If this idea were to be implemented, ensuring that it was accessible for newbies and still allowed them a place in end game would be a huge part of that, so it isn't really off topic but its just taking the implementation/Development of this idea to a deeper level.

    At the moment, elites kinda suck for everyone to some extent: for well geared farmers looking to make serious gold, farming tends to be restricted to a very small selection of elite maps from the current expansion. This gets old and repetitive VERY quickly and while good money can often be made, it isn't the most stimulating game experience in the long term.

    For players who have just hit cap level and may be slightly undergeared looking to make average to low income from elites, there are "easy" elites: these are FAR too easy for even under-geared players, and they basically offer no income whatsoever.

    There are in total around 40 elite dungeons in the game if we include arena and planar tombs - plenty for scaling up all the maps and still having something for everyone.

    A good compromise might be:

    Brackenridge -> Dead city: Scaled to 5 levels below cap (41).

    Put a couple of new farmable eggs in these maps, and also add small gold drops to the chests which drop here which increases in such a way that normal chests contain the least gold, and banded chests contain slightly more, also depending on the rarity of the chest. Maybe even add twink gear to the drops here.

    Kraken -> Ren'gol: Scale to Cap level (46)

    To contain items such as new gear items, the more sought after jewels, and some crafting sub-components relevant to the crafting of new mythics dropping from the bosses here. Adding something of interest to their respective chests (like a gold drop, ankhs, respec scrolls, even orc tokens :-O) could also be of interest.

    To summarise:

    I am saying "no" to the original idea of scaling up every single elite map to 46, although I do totally agree with the concept.

    I am suggesting as an alternative to the originally posted idea, that "most" of the maps be scaled up leaving the first few maps at 5 levels below cap as an entry point to elites for newly capped players. In all cases the loot in elite maps across the game definitely needs to be revamped.
    I could live with that, and your post is well stated. However, I still don't see the point. New players have all the normal maps to run, plus all the tombs and kraken mines.

    When the game was new, elite was something people worked hard to get to, and worked harder to accomplish. The first time I went to elite Brackenridge Forest, it took me over 20 pots to kill the first group of mobs with a party. It was exhilarating. Like, wow there's a whole other game once you get to the end, this is awesome! We have a reason to keep going, working for gear and playing. The whole elite-for-noobs concept detracts from that.

    If they get to elite level and go to Brackenridge to find it super easy, when they hit the scaled maps they're cannon fodder because they expect it to be easy. Better to start as you mean to go on.

    However, if there's not enough loot to spread through all the elite maps, then this would be a logical option. Really though, your suggestion would just mean scaling one more group of maps. Nordr - Tindirin is already scaled, so scaling just Kraken fully just moves the pounding point lower. But, 5 levels below cap is better than 20 levels I guess.
    Last edited by Serancha; 06-19-2015 at 11:32 AM.
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