Originally Posted by
Madnex
The reason the caster of any skill with heal over time effect is getting aggro is because in every Legends game, heal is based on damage and actually considered as dealing all the heals as hits. A one time heal like a lifegiver with no upgrades would be like a one time hit AoE spell which probably wouldn't cause much problems for the sorcerer since the whole party would be hitting that mob. Adding the ten-second heal over time though is deadly and works like a DoT, aggravating everything close on the ignorant smurf. Likewise, the caster of HoR gets immediate aggro over anything in the party perimeter when he casts it. On the other hand, if anyone grabs a charged medic pack that a rogue has thrown, then the player that picked it up gets the aggro and not the caster.
It's true that both of the above effects (Lifegiver, HoR) are turning the caster to the center of mob attention but a healing guardian? Assuming we're not going to see a situation like when our pets were holding aggro at the past, I think we're looking at something closer to the second type of aggro-grabbing heal over time effect (Medic).
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