Can a mage not kill a rogue more times than a rogue kills a mage, Meecah. Assuming they are equally geared and equally skilled? In the situations I have faced, when fighting a maxed out rogue vs a maxed out mage, this is typically the case. Of course, it also depends on the build.
A mythic staff isn't really close range, because you can still attack from afar. For a mythic dagger, you literally must be face to face with your enemy if you want to be doing damage with your weapon, thus having to endure both the auto attacks and the skill damage of an opponent.
Last edited by Zeus; 12-08-2013 at 12:07 PM.
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Again you complete ignore the fact of which class has the best KDR and which class gets the most kills. Its definitely not mages. As I said, if it was truly balanced then all classes would have similar KDRs and number of kills. Staff is a close range weapon, you have to get a lot closer to your target then a gun. And unlike a gun you can't hit your target without pointing it in their direction. So it makes kiting less effective. So if you want to do the maximum amount of damage you to be closer and/or more stationary. So its no different then mythic daggers. Mages survival is entirely based on not being hit because our armor is so low. And shield doesn't last long enough.
As for 1v1 against a rogue it mostly comes down to how many attack skills you have. Fighting a rogue with livegiver as one of your skills is completely useless. This is why any 3 attack skills, plus shield, whether one of them is curse puts the advantage in the mages corner. The fight doesn't last long enough and the fight is more like rogue vs rogue but the mage can stun more so he can stop the rogue from doing damage. So the first 5 seconds of fighting is in the mages favor. Anything longer then 10 seconds, then its pretty much the mage is dead. If a rogue fights a mage with 2 attack skill with lifegiver and shield, the fight is entirely in the rogues favor. IMO, as a mage if you want to be successful you need to run 5 skills. Because 2 skills doesn't do enough damage and lifegiver doesn't return enough health to help you survive.
No class is OP, IMO the the way mages are designed they are under powered. But given where the game is now, its like closing the door after the horse has left the barn. Nothing will be done about this. My recommendation is if you don't like playing a mage then go play another class.
If everyone had similar kdrs we would all have to play the same class...
You do realize that, by nature, warriors will have the best kdrs but the lowest kill count. Rogues will have the highest kill count . And mages suffer for these reasons:
1) warriors can actually kill mages so we attack you first (60% of my kills are probably mages).
2) mages heal the mana of rogues, so we want to kill you first.
3) you have the lowest health, so its easiest to kill you first.
4) once shield runs off you die within 5 hits, so I attack all mages without a shield up.
5) mages have low dodge, so you guys get stunned a lot easier than rogues.
If I am fighting a bow user, using my staff, the staff is feels very much "close range." Using a shotgun against a sniper doesn't exactly make for an effective ranged attack.
If I am fighting a daggers user the fight is entirely point blank range so the staff range is irrelevant anyway. Bringing a shotgun to a knife fight doesn't a ranged fight make.
If warrior uses skyward smash or rogue uses pierce against you how is it not a close range weapon? Using the staff you have to be inside skyward smash or pierce range. There is no leg to stand on why mythic rogue has more health then mythic mage. When the mythic rogue has 30% more armor. Its already insta death for me when my shield is down and I have arcane staff. Our health was nerfed this season and this is the most outrageous part in my opinion. Last season we had equal health and now this season we are at a serious disadvantage.
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