Results 1 to 20 of 52

  Click here to go to the first Dev post in this thread.   Thread: 2018-05-18 Content Update (252847)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Dolloway's Avatar
    Join Date
    Jan 2011
    Location
    Rockwall Forts
    Posts
    1,171
    Thanks Thanks Given 
    641
    Thanks Thanks Received 
    830
    Thanked in
    345 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Switching the speed boost for the ability to heal out of the proc effect isn't one of the choices. There's enough negative feedback on the impact of the speed to keep it off the table.

    If the bow proc is now truly and utterly without any conceivable use whatsoever as a result of Mages being able to heal out of the burn (like they can from other debuffs), I will revert the change.

    Thoughts? Comments?
    I'd appreciate it if you could revert the changes. Before the update, no class could heal out of procs. This made ffa very competitive for all classes and team types (bear/bird vs mage/bird, bird/rhino vs. bear/mage, etc.). But now that only mages can heal out of all procs, you absolutely need a mage on your team to win a game. I've been playing ffa and the games are so lopsided now when you're fighting a mage and don't have a mage on your team as well. We need something to tone it down so that team battles aren't so lopsided, so I'd recommend reverting the change.

    EDIT:
    I'll give you another example so I can clarify further and you can better see where I'm coming from.
    Bow Mage vs Bow Bird - why is it that mage has the advantage over a bird when using bows? The mage can heal out of the burn effect while the bird cannot and is a sitting duck waiting to die in the pool. In theory, birds should have the biggest advantage when equipping Dex gear. Mage can be good, but it should not be better suited for dex gear than a bird, overall at least.
    Last edited by Dolloway; 05-18-2018 at 01:14 PM.

  2. The Following 3 Users Say Thank You to Dolloway For This Useful Post:


  3.   Click here to go to the next Dev post in this thread.   #2
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,502
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,156
    Thanked in
    3,190 Posts

    Default

    Quote Originally Posted by Dolloway View Post
    I'd appreciate it if you could revert the changes. Before the update, no class could heal out of procs. This made ffa very competitive for all classes and team types (bear/bird vs mage/bird, bird/rhino vs. bear/mage, etc.). But now that only mages can heal out of all procs, you absolutely need a mage on your team to win a game. I've been playing ffa and the games are so lopsided now when you're fighting a mage and don't have a mage on your team as well. We need something to tone it down so that team battles aren't so lopsided, so I'd recommend reverting the change.

    EDIT:
    I'll give you another example so I can clarify further and you can better see where I'm coming from.
    Bow Mage vs Bow Bird - why is it that mage has the advantage over a bird when using bows? The mage can heal out of the burn effect while the bird cannot and is a sitting duck waiting to die in the pool. In theory, birds should have the biggest advantage when equipping Dex gear. Mage can be good, but it should not be better suited for dex gear than a bird, overall at least.
    Good feedback.

    Teams are the focus of my efforts. I will endeavor to keep that front and center in my responses.


    Sent from my iPhone using Tapatalk
    Last edited by Cinco; 05-18-2018 at 01:35 PM.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  4. #3
    Senior Member Waug's Avatar
    Join Date
    Apr 2012
    Posts
    3,435
    Thanks Thanks Given 
    282
    Thanks Thanks Received 
    687
    Thanked in
    482 Posts

    Default

    Quote Originally Posted by Dolloway View Post

    EDIT:
    I'll give you another example so I can clarify further and you can better see where I'm coming from.
    Bow Mage vs Bow Bird - why is it that mage has the advantage over a bird when using bows? The mage can heal out of the burn effect while the bird cannot and is a sitting duck waiting to die in the pool. In theory, birds should have the biggest advantage when equipping Dex gear. Mage can be good, but it should not be better suited for dex gear than a bird, overall at least.
    It need different perspective too, when a pure int mage fight a bow mage, rip bow mage hence int prevail for mages rather than a bow so mages gonna prefer int set over bow set.

    As far as bow mage vs bow bird, those advantages gonna be always there as mages heal is far more superior In term of CD time and it's effectiveness against negative effects.
    Last edited by Waug; 05-18-2018 at 01:48 PM. Reason: Typing in a mobile is pain

  5.   Click here to go to the next Dev post in this thread.   #4
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,502
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,156
    Thanked in
    3,190 Posts

    Default

    Quote Originally Posted by Waug View Post
    It need different perspective too, when a pure int mage fight a bow mage, rip bow mage hence int prevail for mages rather than a bow so mages gonna prefer int set over bow set.

    As far as bow mage vs bow bird, those advantages gonna be always there as mages heal is far more superior In term of CD time and it's effusiveness against negative effects.
    1v1 feedback again. smh.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  6. #5
    Senior Member Waug's Avatar
    Join Date
    Apr 2012
    Posts
    3,435
    Thanks Thanks Given 
    282
    Thanks Thanks Received 
    687
    Thanked in
    482 Posts

    Default

    Quote Originally Posted by Cinco View Post
    1v1 feedback again. smh.


    It sounds like I'm taking about 1v1 but I always keep team play ffa in my mind. I personally don't enjoy 1v1 at all and that's for years now but -

    Balancing classes is the ONE & ONLY gateway to balanced teamplay, not just overwhelming it's just simply not possible to balance teamplay ffa effectively without balancing classes and if we balance classes the way it should be then by default team play ffa (I'll simply call it ffa) will get balanced, I'm not talking about perfect class balance cause that's not possible. Ppl talked about ffa game, and not to focus on 1v1 etc but they got over some simple facts-

    - If classes ain't balanced individually, ppl tends to play with OP class. The result, ffa is screwed because there always gonna be mostly op classes in the both teams, that just kept happening always, when pallies were op, it's mostly pallies vs pallies in both ctf and arena. This can't be stopped other than when occasionally guild like restoration host locked games and agree to use different classes. So the basic purpose itself is ruined.

    - Less activity in the arena, because some ppl tends to leave pvp if their favorite class is under powered.

    - We can't deny the fact that, it's mostly 1v1 goes in the arena, that's the base of PvP now & if that doesn't go well, we won't get much chance to conduct ffa sessions, that's fact.

    Dolloway talked about mages gonna be important for winning a match in a ffa, when in the history of PL (in fair situations) mage wasn't the decisive factor of wining if opponent team doens't have a mage? NEVER in the fair situations. THIS IS NOT THE PROBLEM, in a proper ffa, there should be all class and their role play, bear gonna play his role of tanking and crowd control, mage playing the role of healing /reving doing some aoe damage, and birds dealing damage and ks-es, IF ANY CLASS is not present there, they have a significant dis advantage if opponent team has that, this is the best ffa possible. THE PROBLEM ARISES when, a class become under powered (again I have to talk about class balance) then ppl gonna say, we don't need a weak bear in our team, we don't need a weak bird in our team. The past is full of such examples.

    Whatever strengthen 1v1, also strengthen ffa. Whatever ruins 1v1 also ruin ffa. Again we need to understand that perfect balance is not possible, that also shouldn't imply that a class should have pretty narrow to no chance of killing other classes.

    Again, Pure classes are best meant for a ffa, so when I talked about pure mage being better than bow mage, that favors ffa. If bow mages doesn't do well against int mage, we won't see much bow mage in a ffa.
    Last edited by Waug; 05-19-2018 at 02:47 AM.

Similar Threads

  1. 2018-03-30 Content Update (249059)
    By TzatOps in forum AL Announcements
    Replies: 25
    Last Post: 04-07-2018, 10:33 PM
  2. 2018-03-26 Content Update (248704)
    By TzatOps in forum PL Announcements
    Replies: 6
    Last Post: 03-29-2018, 07:47 PM
  3. 2018-01-18 Content Update
    By TzatOps in forum DL Announcements
    Replies: 37
    Last Post: 02-09-2018, 02:05 PM
  4. 2018-01-18 Content Update
    By TzatOps in forum PL Announcements
    Replies: 10
    Last Post: 02-01-2018, 04:27 PM
  5. 2018-01-19 Content Update
    By TzatOps in forum DL Announcements
    Replies: 3
    Last Post: 01-25-2018, 08:31 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •