Originally Posted by
raw
I feel the same exact way. I understand that the model of having gambling locked crates promotes 'plat binging' where players purchase and use large amounts of platinum in a short period of time. While this may be profitable for STG, it is not sustainable and is not a typical source of revenue for MMORPGs. Typically subscription fees are the primary source of revenue.
Anyway given that subscriptions are not the model of Arcane Legends, I do think that promoting mythic drops (as rare as planar pendant recipe), and arcane drops (as rare as fossil in arena chests for arcane drops) would've been a far superior model. The benefits of this can be viewed from two perspectives.
From the Player POV:
- additional motivation to farm harder elite maps (that may not have valuable legendary drops)
- hope that some day you will receive a mythic or arcane drop (much like there is that hope in arena for a recipe/fossil)
- reduces the dependency on locked crates, and makes players focus more on farming - > increasing the amount of players who farm - > increasing the popularity of Arcane Legends mid to late season (where players generally have nothing to do and quit)
- Allows f2p players to compete with p2p players
From the STG POV:
- Decreases Arcane Legends abandonment rates (meaning less players quit the game due to the hopelessness of ever striking it big that most f2p players currently are feeling)
- Increases the farming of elite maps ... thereby increasing Ankh sales exponentially, and accordingly elixir and potion sales.
In doing something like this to at least compliment locked crates, it'll give players much more to look forward to, will increase player participation in elite farming, and will increase revenue.
So why hasn't this been implemented?
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