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    Senior Member Argyros's Avatar
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    Quote Originally Posted by Cheenivie View Post
    Because it's the gear they're meant to have, it's not normal that a pally can drain 400 on a bear, they need to make non-class specific gear weaker. Btw think of it, which caps was int weaker then a pally before bsm? Not many.
    Of course a skilled pally should be able to kill a decent int mage but random pallies who started this cap shouldn't be able to beat some of the best int mages every time they go vs them...
    Yes I agree with the underlined. Make it balanced. Let skilled into mages destroy new pallies, and skilled pallies destroy new int mages. I disagree with nerfing pallies to the point of, them, not being able to have a chance to fight int mages.

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    Senior Member angeldawn's Avatar
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    Quote Originally Posted by Argyros View Post
    Yes I agree with the underlined. Make it balanced. Let skilled into mages destroy new pallies, and skilled pallies destroy new int mages. I disagree with nerfing pallies to the point of, them, not being able to have a chance to fight int mages.

    Sent from my Nexus 7 using Tapatalk
    No one said nerf them to the point a skilled pally can't win.

    The part that needs to be nerfed is the damage. You know that savage is tanking gear, right? So what are tanks supposed to so? Absorb and take damage so Mages and birds can do their jobs? Correct? (Heal, buff, debuff and give damage) A tank weapon should not have more damage than an Mage weapon. That's not what tanks are supposed to do. It goes against what a tank is. Make sense??

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    Senior Member Argyros's Avatar
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    Quote Originally Posted by Cheenivie View Post
    I think what she is trying to state tho is that an int mages should be able to easily beat a pally or dex mages, like str bears killing dex and int bears and dex bird being able to kill str birds and int birds. So pretty much what I'm trying to say is that class specific gear should be better on that class then other gear and this cap it isn't.
    Quote Originally Posted by angeldawn View Post
    No one said nerf them to the point a skilled pally can't win.

    The part that needs to be nerfed is the damage. You know that savage is tanking gear, right? Yes. So what are tanks supposed to so? Absorb and take damage so Mages and birds can do their jobs? Yes. Correct? Yes. (Heal, buff, debuff and give damage) A tank weapon should not have more damage than an Mage weapon. That's not what tanks are supposed to do. It goes against what a tank is. Make sense?? Indeed.
    Maybe I'm am misunderstanding his previous post's point, or I'm being to polite. I'm definitely not oblivious angel, and I understand well enough what a tank's role is. I also understand what a support class is, being a capped rhino... Anyhow. Sure nerf the damage, but please do not make, "class specific gear better on its specific class than other gear." I.E.- Don't reverse the system letting INT mages become over powered. Make sense??

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    Quote Originally Posted by Argyros View Post
    Maybe I'm am misunderstanding his previous post's point, or I'm being to polite. I'm definitely not oblivious angel, and I understand well enough what a tank's role is. I also understand what a support class is, being a capped rhino... Anyhow. Sure nerf the damage, but please do not make, "class specific gear better on its specific class than other gear." I.E.- Don't reverse the system letting INT mages become over powered. Make sense??

    Sent from my Nexus 7 using Tapatalk
    Of course not let them become overpowered but strenght sets are op and this is coming from an str bear. It nearly takes as much skill as a dex bear(none). Str sets have too much damage and dodge and int doesn't deal enough damage to counter it.

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