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    Spacetime Studios Dev Justg's Avatar
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    Increasing the energy pool as you level is a cool idea, as is some type of (unfortunate) wandering humans in the street where you can refill health.

    We're definitely listening to you guys, please keep up the constructive feedback!

    - g
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    Luminary Poster StompArtist's Avatar
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    Quote Originally Posted by Justg View Post
    Increasing the energy pool as you level is a cool idea, as is some type of (unfortunate) wandering humans in the street where you can refill health.

    We're definitely listening to you guys, please keep up the constructive feedback!

    - g
    Another idea would be to have a passive skill that makes the energy refill a bit faster. The catch would be that choosing that skill would sacrifice another of the combat skill so people would have to choose wisely.

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    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by Justg View Post
    Increasing the energy pool as you level is a cool idea, as is some type of (unfortunate) wandering humans in the street where you can refill health.

    We're definitely listening to you guys, please keep up the constructive feedback!

    - g
    For the click missions, the experience should be:
    Experience = Energy * (Time Factor + Level Factor)

    So far, the level factor seems to be increasing at a good rate, but the time factor seems way to low. There should be a much higher bonus for the ~long~ missions. I have not gotten to the super long missions, so perhaps those have a much higher Time Factor.

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