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Thread: My modified opinion of "the rush" (long overdue)

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    Senior Member Snakespeare's Avatar
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    Default My modified opinion of "the rush" (long overdue)

    To be honest, I was among the anti-rush or nerf-the-rush crowd back before the devs decided to implement spawned bosses. My opinions at that time were based on some different conditions in the game, conditions that have changed, and I find it necessary to state now, for the record, how my opinion has changed over time.

    The first different condition was public portals. You see, before the nerf the only games you could join were hosted, and every single one of them was a rush. If you need to unlock the levels, you had no chance. People simply played one level over and over, rushing the bosses and saturating the market with pinks. If you were not a bear, you would get booted from these games.

    I still feel it is uncool to rush in a public instance. I feel it is downright evil for a high level player to enter a public instance and run ahead of the low level players to kill the boss and leave.

    But I feel strongly that, given that there are now public instances, a private instance is the maker's personal space (within the limits of the TOS) and any rushing, or skipping of mini-bosses, or other corridors, or to only clear mobs and leave the boss, is the right of the maker of that instance.

    The second change is the re-spawning maps. If you are level 4 in FH IV, you can't possibly clear it because they re-spawn too fast. So, in a case like that I don't bother including the first room on the right. In fact, it makes more sense to lead a death train into the treasure room and kite them until they are all dead, then coax Meathead into there for another round of kiting. That's, in fact, the only way a level 4 can survive there.

    So that's it. In a nutshell, I have come to feel that it's OK to rush, within the constraints of the nerf, when you are in your own instance or when you are in a re-spawning map. But it's still not sporting to rush in a public instance, and it's bad sportsmanship to rush ahead and kill the boss when all the noobs are trying to clear the mobs.
    Last edited by Snakespeare; 03-25-2011 at 12:04 PM.

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    Luminary Poster Arterra's Avatar
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    You have not really played until you see clusterstorm run ahead and make a swill pits game into a cast skills and KEEP RUNNING game. We stop maybe 3 times in total. Someone said brb... He barely got to boss in time for a drop.

    You can rush and kill at the same time, all is possible.
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    Guardian of Alterra RedRyder's Avatar
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    Quote Originally Posted by Arterra View Post
    You have not really played until you see clusterstorm run ahead and make a swill pits game into a cast skills and KEEP RUNNING game. We stop maybe 3 times in total. Someone said brb... He barely got to boss in time for a drop.

    You can rush and kill at the same time, all is possible.
    after attaining a certain level of 1337'ness. i agree snake

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    Even though I swore I would never speak with you again, I just can't hold it in.


    Are you f'ing KIDDING me????
    After all the hell you gave everyone who liked rushing?
    And when were there no public games? There were ALWAYS public games and most people who rushed did so in private games, as PUG rushing didn't usually go too well.

    Good god.

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    Senior Member Snakespeare's Avatar
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    Welllll.... I don't want to argue. I just need to set the record straight.

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    Guardian of Alterra Kalielle's Avatar
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    *Jaw drops* *rubbing eyes* Am I dreaming?? Someone pinch me please. Is that Snakespeare really saying that a rush can sometimes be okay??

    Ohhh, that I should live to see this day. Quick, pop the champagne - this is bigger than the upcoming PL anniversary!

    Quote Originally Posted by Arterra View Post
    You have not really played until you see clusterstorm run ahead and make a swill pits game into a cast skills and KEEP RUNNING game.
    Hmm, wonder who that might be. ^^
    Kalielle - level 56 mage | Kaley - level 55 roundup bear | Clusterstorm - level 55 rush paladin
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    Clusterstorm? Pshh, he merely leads the fastest games ever.
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    Quote Originally Posted by Kalielle View Post
    *Jaw drops* *rubbing eyes* Am I dreaming?? Someone pinch me please. Is that Snakespeare really saying that a rush can sometimes be okay??

    Ohhh, that I should live to see this day. Quick, pop the champagne - this is bigger than the upcoming PL anniversary!



    Hmm, wonder who that might be. ^^
    Clusterstorm?
    Pshh, he merely leads the fastest games ever.

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    Senior Member Snakespeare's Avatar
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    Quote Originally Posted by Kalielle View Post
    *Jaw drops* *rubbing eyes* Am I dreaming?? Someone pinch me please. Is that Snakespeare really saying that a rush can sometimes be okay??

    Ohhh, that I should live to see this day. Quick, pop the champagne - this is bigger than the upcoming PL anniversary!
    LOL! Times change, people change... not saying I was wrong, mind you. That was then, this is now. Pre-nerf it was a nightmare if you weren't a bear and were not a member of a clique. And I think the nerf is fair. Everybody has to clear most of the bad guys. Having won that much of a concession, it is long overdue for me to concede that the nerf is enough and get off my high horse.

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    Quote Originally Posted by Kalielle View Post
    Hmm, wonder who that might be. ^^

    oh

    ...

    doubly impressed to know its a forumite

    please, PLEASE let me in all your games xD

    and as to snake, yea a lot of games had a strict no mage rule, and that was quite the downer. those all bear parties are now gone with the rush (and some updates like stats and item)
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    Quote Originally Posted by noobmigo View Post
    Clusterstorm?
    Pshh, he merely leads the fastest games ever.
    She




    .

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    Quote Originally Posted by Lesrider View Post
    She




    .
    the female PL community strikes again!
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    Quote Originally Posted by Arterra View Post
    the female PL community strikes again!
    Do we have to wash the dishes again?

    (Bad sexist joke I know...)

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    I'm a new player and I hear about the nerf all the time. What exactly happened? I have heard that it has to do with Shadow caves becoming way harder, and I have heard it has to do with the Alien Oasis Update. I am just very lost with all of this discussion.

    Please inform me
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    ZOMG! Clusterstorm is Kalielle?!
    In the words of TehNoobShow: *Bow to the great one*

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    Quote Originally Posted by Arterra View Post
    You have not really played until you see clusterstorm run ahead and make a swill pits game into a cast skills and KEEP RUNNING game.
    You need to see Kalielle/Clusterstorm play her favorite map (Catacombs). She rocks. Join her game, hold your breath, and stop at the boss.
    Chantylily - Mage, Chanterella - Archer, Chantankie - Bear
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    Quote Originally Posted by noneo View Post
    I'm a new player and I hear about the nerf all the time. What exactly happened? I have heard that it has to do with Shadow caves becoming way harder, and I have heard it has to do with the Alien Oasis Update. I am just very lost with all of this discussion.

    Please inform me
    There were several different nerfs over time. I am referring to the one in which they modified every basic map from Swamp upward so that the boss doesn't spawn until you clear enough mobs. This was in response to the anti-rush campaign for which I will gladly take all the heat even though it was not my idea and I was only one of many players who wanted it. I have come to the position where I accept that this solution is the best solution, so that is why I have adjusted my official stance.

    The other nerfs were:

    1.) AO1 had the drop rate of pinks squeezed down so far that it hardly ever happens in that campaign any more. This was the first reaction to the rush causing a surfeit of pinks. The map that was used for rushing was AO1:V, and that was removed from the game until it changed.

    2.) Swamps (before Lake Louis and the Scalefield/McCroc addition) were nerfed to make the crocs easier to beat. This was because people were skipping Swamps to go directly to AO1 and AO2 since the mobs in AO2:III were very easy to grind XP on (the Mynas Generation).

    3.) AO2:III was nerfed by adding Lesser D'Jinn mini-bosses at many intersections. This was done after much pleading by older players to stop the Mynas gen from power leveling there.

    4.) The nerf I refer to: bosses didn't spawn until after a certain number of mobs were killed. This was in response to much pleading by many people (I was only one of them). I am still the fall guy for it, somehow, but I don't mind. If I were the only one who mattered, it's a compliment, even though it's not true.

    5.) The one you refer to, Shadow Caves: On the first day (and a half) that Shadow Caves came out, the pink drop rate was insane. I do not know this for a fact since the only group playing it was full, but they said that pinks were dropping at 100%. Some players went nuts accusing the devs of sabotaging the economy because these players had Void, Rift, or Cosmos gear in the CS that was now dropping in value. They called Cinco a "ruiner" and that has become a running joke. Turns out, it was an error in the code. But when they fixed it, they made it so that nobody will ever play Caves again. Cinco has hinted at a level 50 Vyxnaar helm in there, appealing to the greed, but people won't do it even though it would fetch a gazillion smackers.

    There may have been other nerfs, but I only started in June, so I wouldn't know about them. They did kinda nerf FH:I-IV when they made them open-world content, but that's never been called a nerf, that I know of.

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    Quote Originally Posted by Snakespeare View Post
    The one you refer to, Shadow Caves: On the first day (and a half) that Shadow Caves came out, the pink drop rate was insane. I do not know this for a fact since the only group playing it was full, but they said that pinks were dropping at 100%. Some players went nuts accusing the devs of sabotaging the economy because these players had Void, Rift, or Cosmos gear in the CS that was now dropping in value. They called Cinco a "ruiner" and that has become a running joke. Turns out, it was an error in the code. But when they fixed it, they made it so that nobody will ever play Caves again. Cinco has hinted at a level 50 Vyxnaar helm in there, appealing to the greed, but people won't do it even though it would fetch a gazillion smackers.
    This state of affairs with the shadow caves is the only sad nerf to ever occur.

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    Quote Originally Posted by Snakespeare View Post
    If you were not a bear, you would get booted from these games.
    My first character was actually Bergamonster. Because of this, I made Survivorfan and he is my main character
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    the caves where a complete chaosfest lol. at first, the most expensive item where the glowsticks i think, at around 60k... bagged mine for 5k, i dont know how lol. then, 2 hours after nerf, i go on to see the rpices have gone up and up. if i remember right, that is when the purists stepped in and started their claim that rift/void/butnotcosmos was still better overall in any argument and prices have been random to me ever since. maybe cooled down recently... after the set update, idk.
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    Well here is what I have to say. Balefort sewers is a interesting campaign. I think that it is a very restricted campaign in terms on how you want to run each level. (the routes you pull mobs)

    Also the drop rate of the balefort sewers is so low that it feels like you end up puting in more effort for getting pinks than there really worth.

    Since the balefort sewers takes longer to get to a boss, and it has lower drop rates I can see why people may want "a bit of rushing back."

    The campaign does not feel very smooth, so this causes an in balance.

    That my input.
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