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  1. #1
    Senior Member Waug's Avatar
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    Time for a serious comment now, It wasn't needed, Cause Ik if Cinco would read this, he wouldn't be convinced at all because you're lacking essential logics /data and everybody else opposed you with facts but still I'll do it. You're right I have not played L100 mage although I do fight with em all the time. If those player who opposed you here would actually support you I'd check in-depth even I'd make a L100 mage.

    One single line of yours is contradicting strongly with every post you made to justify ur original point -
    Quote Originally Posted by Mymysticalmage View Post
    Yes. Ia double mage team would lose. A pro bird and pro mage would likely win.
    "a bird and mage team is best team according to you, not a double bird team neither a double mage team, why? probably not the time to if you think birds are such op, bird + Bird would wreck any other team formation. ALTERNATIVE if I say if a mage is such valuable to a team then buffing it would cause the team op and just like before a team of mages would simply prevail anything else " - The logic that already justified by and stated by you.

    Want me to point out each and every mistake you do like I did to ur video (hopefully you remember that)? probably not the time to do so directly, You talk about pro birds that's good but you never learn from em, you talked about cold, chao. The range play and range tactic of Kanital was Superior than cold & chao in fact any pro bird that we used to know who mostly rely on fast and accurate delivery of combo along with cold's dependency of a PARTICULAR range glitch RATHER THAN range tactics, now I'm sure both the range things r out of ur reach. You talk about pro mages, but never try to understand that how they play, how a very few exceptional mages play, how that they not totally dependent of a combo rather than also dependent on range, kite, ms timing not like combo fails they fails. THE PROBLEM WITH YOU is that you jump into a fight then go to enemy and deliver ur combo that u learned and practiced, if that works fine if not then "wow sts nerfed mages to ground ........" there's no scope of learning, no scope of betterment, no scope of challenge.

    Even every new cap demand some changes in ur playstyle and combo, but adaptation only means change to a better (op) set to u. Mages were op, most cap most of the time, when we say that unlike you we faced enough challenge, pushed ourselves to the far most level that anybody can reach ever, played such situations where getting in range means insta kill for birds and understanding everything in depth, played with favorite class at the time when favorite class was utterly under powered & like pretty rare species, you see it occassionally, Played against (2-1.3-1 multiple players multiple classes multiple levels & challenging situation not like wow that's an op class/ team/ higher level lets go to tree and leave to save kd every time, I'm not saying doing care for kd is bad but sometime facing challenges teaches you something unique.

    The major problem I can see is that the both the tank classes, bear & rhino (thank cinco that tank mages, tank foxes etc are a thing anymore) are kinda op and interesting thing is that, the thing I asked to lower dodge cap slightly like 10-15 can solve many situations, it's more justified now because before at time when tanks were under powered, lowering dodge cap would make em weaker but now lowering dodge cap will actually help in all situations including tone down tanks a bit.

  2. #2
    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by Waug View Post
    Ik if Cinco would read this, he wouldn't be convinced at all because you're lacking essential logics
    You all are, infect, lacking essential logics.

    But hey, anytime Cold gets roasted I'm all ears.

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