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Thread: How to calculate your attributes using STR, DEX, and INT

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    Guardian of Alterra Physiologic's Avatar
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    Quote Originally Posted by Royce View Post
    Starting (zero attribute) values are different, slightly perhaps, but enough that different equations should be provided per class in a truly universal attributes guide. For instance M/s is 0.78+(Int*0.02) for elves, but for bears (and birds I think) it is 0.68+(Int*0.02). a small difference yes, but people following these equations might get confused when their bear doesn't have 1 M/s displayed when they reach 11 Int.
    Ah Royce, giving me more homework to do. I intended this to be a quick cheatsheet for those who want to save respecs, knowing that deviations of -1/+1 would be there, but I will make archer/bear calculations as well when I get home

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    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by Physiologic View Post
    Ah Royce, giving me more homework to do. I intended this to be a quick cheatsheet for those who want to save respecs, knowing that deviations of -1/+1 would be there, but I will make archer/bear calculations as well when I get home
    Ah, well then this will be another A+ Physioguide
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

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