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    Junior Member Ulfric's Avatar
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    Default Finally a balanced nerf :)

    People complaining about how rogues don't have any shield, well they have insane crits. If you're dying easy on pvp then blame your team play not your character. The way we should determine if a character is overpowered is when we play duel. each class have their own weak point and their advantage. and the key to wining should be how well you understand your opponent and how well you time your skill, and needless to mention the gears comparatively. rogues have been playing for long with the upper hand so i know you feel scared to face this fair challenge but don't be, just learn to tackle your opponent with skill not with advantage. but now that there will be skill mastery no one can cry to sts about being the op class anymore since its about building your character yourself to gain the upper hand gg sts. For example in dota 2, it totally depends on the items we build. If we go for pure dps we lack in damage, mana, magic resistance, armor, escape and so on. or if we go for pure damage build as powerful as we might be from range we will be a squishy one when we encounter close combat
    so no more crying let your skill decide if you win or not.
    "steel wins battle, gold wins war"

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    Senior Member Hail's Avatar
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    Quote Originally Posted by Ulfric View Post
    People complaining about how rogues don't have any shield, well they have insane crits. If you're dying easy on pvp then blame your team play not your character. The way we should determine if a character is overpowered is when we play duel. each class have their own weak point and their advantage. and the key to wining should be how well you understand your opponent and how well you time your skill, and needless to mention the gears comparatively. rogues have been playing for long with the upper hand so i know you feel scared to face this fair challenge but don't be, just learn to tackle your opponent with skill not with advantage. but now that there will be skill mastery no one can cry to sts about being the op class anymore since its about building your character yourself to gain the upper hand gg sts. For example in dota 2, it totally depends on the items we build. If we go for pure dps we lack in damage, mana, magic resistance, armor, escape and so on. or if we go for pure damage build as powerful as we might be from range we will be a squishy one when we encounter close combat
    so no more crying let your skill decide if you win or not.
    What use is any crit when the new arcane's AA cancels it out?
    - (un) Retired -

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    Junior Member Ulfric's Avatar
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    Hail well the question is... whats the point of buying the new arcane pet if it didn't cancel crit? well i didn't know it does that. since the release of nekro mages have been playing with a huge disadvantage. But whats the point of buying Nekro instead of singe if it does not give stun imunity? well that makes the price of the pet worth it... keeping in mind.. at the cost of sorcerers disadvantage. wariors axethrow and chest spilter unable rogues to score crit too... its just a matter of timing skills at the right time. if you depend on your gears to win a combat this game will always remain imbalanced.
    "steel wins battle, gold wins war"

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    Quote Originally Posted by Ulfric View Post
    Hail well the question is... whats the point of buying the new arcane pet if it didn't cancel crit? well i didn't know it does that. since the release of nekro mages have been playing with a huge disadvantage. But whats the point of buying Nekro instead of singe if it does not give stun imunity? well that makes the price of the pet worth it... keeping in mind.. at the cost of sorcerers disadvantage. wariors axethrow and chest spilter unable rogues to score crit too... its just a matter of timing skills at the right time. if you depend on your gears to win a combat this game will always remain imbalanced.
    a paragon of logical thinking!

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    Quote Originally Posted by Ulfric View Post
    People complaining about how rogues don't have any shield, well they have insane crits. If you're dying easy on pvp then blame your team play not your character. The way we should determine if a character is overpowered is when we play duel. each class have their own weak point and their advantage. and the key to wining should be how well you understand your opponent and how well you time your skill, and needless to mention the gears comparatively. rogues have been playing for long with the upper hand so i know you feel scared to face this fair challenge but don't be, just learn to tackle your opponent with skill not with advantage. but now that there will be skill mastery no one can cry to sts about being the op class anymore since its about building your character yourself to gain the upper hand gg sts. For example in dota 2, it totally depends on the items we build. If we go for pure dps we lack in damage, mana, magic resistance, armor, escape and so on. or if we go for pure damage build as powerful as we might be from range we will be a squishy one when we encounter close combat
    so no more crying let your skill decide if you win or not.
    WTF... *rolled eyes*

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