It's kinda funny that how people question blaster bird fight blaster bird vs blaster bird, other than the fact that dodge should be lowered and sometime dodge is ridiculously high like 6+ dodge in a series. Bow bird vs bow bird fight hardly was NEVER better than this, IN FACT now birds need to root and a few hits to kill another bow birds which was even not the case most of the time in the past, where birds could actually kill other birds WITHOUT ROOT & spamming some arrow skills, I mean anybody can do but then the person who do root gonna have significant advantage.

2> Due to dodge cap, it's not true that birds dodging pretty high compared to previous few cap, you can do the math easily the only problem is random high dodges, I'm in favour of REDUCING DODGE CAP further, it's annoying.

As opposite to popular belief BLASTER NO MORE HAS exceptionally high damage if you compare that with the armor and overall damage of other weapons, it may look like it will prolong the blaster to blaster fight, which is true BUT THEN BLASTER TO other set fight will get disbalanced and at some cases it will be impossible to kill other specific set with specific class.

IMO there's scope to modify 2h class bounded weapons to compete with rest or MAKE EVERYTHING CLASS BOUNDED and then slightly boost some items/sets eg into 2h staff etc.