Quote Originally Posted by Pharcyde View Post
That's right, what about dodge though?
Dodge and crit are independent.

1. Do I hit? (dictated by your hit%; weapon hit is capped at about 86%; spells 100%) If not; miss.
2. Does the enemy dodge? (determined by enemy dodge)

So effective hit is my hit % - enemy dodge %.

3. Now that I hit, do I crit? Crit percentage is always going to be the same proportion of hits.

Lets say I've got 200 hits at 100% hit for a spell (for a weapon, due to the hit cap, only 172 will get through and 86 will be dodged). I've got an enemy that has really high dodge, say 50%. My crit is 60%.

So 100 hits get through. 100 are dodged. Of those, 60 will crit (for a weapon, that works out to just 51.6 shots critting).

Crit effective chance = my crit % x (my hit % - enemy dodge %)

Dmg from normal attack = my dmg - enemy armor
Dmg from crit attack = 2 x (my dmg - enemy armor)

The important thing is that your hit %, the enemy dodge %, and crit % are entirely independent, although you can debuff, buff, or be debuffed.