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    Forum Adept Breakingbadxx's Avatar
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    1). A maximum of 1 hour skirmishes are great (the time can be adjusted by 5 minutes up to a maximum of 1 hour).

    2). 9 vs 9 (3 members of each class) or 15 vs 15 (5 members of each class).

    3). All fighting should be kept in a single arena.
    Last edited by Breakingbadxx; 08-03-2016 at 03:31 PM.

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    Quote Originally Posted by Breakingbadxx View Post
    1). A maximum of 1 hour skirmishes are great (the time can be adjusted by 5 minutes up to a maximum of 1 hour).

    2). 9 vs 9 (3 members of each class) or 15 vs 15 (5 members of each class).

    3). All fighting should be kept in a single arena.
    9v9, 12v12, & 15v15 is good. And instead of or maybe in addition to class restrictions, you could include a maximum # of a certain class. Limiting skirmishes to 2 or 3 warriors per team would be good. A map full of lava spouts from 10 warriors with glintstone set isn't fun for anyone.

    Also, I would like my guild kdr tracked of course ^_^

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Eternyl View Post
    9v9, 12v12, & 15v15 is good. And instead of or maybe in addition to class restrictions, you could include a maximum # of a certain class. Limiting skirmishes to 2 or 3 warriors per team would be good. A map full of lava spouts from 10 warriors with glintstone set isn't fun for anyone.

    Also, I would like my guild kdr tracked of course ^_^
    Warriors are not the main issue, they can be combated. It's the fact that sorcerer stacks remove the need for a rogue.
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    Senior Member Fredystern's Avatar
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    Quote Originally Posted by Zeus View Post
    Warriors are not the main issue, they can be combated. It's the fact that sorcerer stacks remove the need for a rogue.
    I was thinking that how a clash without rogue, i think its took alot of time. In my brackets nearly all clash always use 1-2 rogue instead of mage, in my brackets mage only a supporter as they should do.

    In my opinion if they stack mage at same time they got unlimited mana, but try to counter it using 2 war 1 rog 1 mage squad, its much better than 1 war 3 mage, me myself only use 3 mage 1 war if clash againts 4 warr, since there was alot of heal in them rogue aim wont hurt so much so i think wwe need stun

    I usually run with 2 mage(i was one of them) and 2 rog since it was the fastest way to kill an enemy in clash without war

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Fredystern View Post
    I was thinking that how a clash without rogue, i think its took alot of time. In my brackets nearly all clash always use 1-2 rogue instead of mage, in my brackets mage only a supporter as they should do.

    In my opinion if they stack mage at same time they got unlimited mana, but try to counter it using 2 war 1 rog 1 mage squad, its much better than 1 war 3 mage, me myself only use 3 mage 1 war if clash againts 4 warr, since there was alot of heal in them rogue aim wont hurt so much so i think wwe need stun

    I usually run with 2 mage(i was one of them) and 2 rog since it was the fastest way to kill an enemy in clash without war
    It doesn't work, at end game, sorcerers do a lot more than just support. They also do a lot of damage. Trust me, I've tried every strategy in the book.
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