1). A maximum of 1 hour skirmishes are great (the time can be adjusted by 5 minutes up to a maximum of 1 hour).
2). 9 vs 9 (3 members of each class) or 15 vs 15 (5 members of each class).
3). All fighting should be kept in a single arena.
1). A maximum of 1 hour skirmishes are great (the time can be adjusted by 5 minutes up to a maximum of 1 hour).
2). 9 vs 9 (3 members of each class) or 15 vs 15 (5 members of each class).
3). All fighting should be kept in a single arena.
Last edited by Breakingbadxx; 08-03-2016 at 03:31 PM.
9v9, 12v12, & 15v15 is good. And instead of or maybe in addition to class restrictions, you could include a maximum # of a certain class. Limiting skirmishes to 2 or 3 warriors per team would be good. A map full of lava spouts from 10 warriors with glintstone set isn't fun for anyone.
Also, I would like my guild kdr tracked of course ^_^
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I was thinking that how a clash without rogue, i think its took alot of time. In my brackets nearly all clash always use 1-2 rogue instead of mage, in my brackets mage only a supporter as they should do.
In my opinion if they stack mage at same time they got unlimited mana, but try to counter it using 2 war 1 rog 1 mage squad, its much better than 1 war 3 mage, me myself only use 3 mage 1 war if clash againts 4 warr, since there was alot of heal in them rogue aim wont hurt so much so i think wwe need stun
I usually run with 2 mage(i was one of them) and 2 rog since it was the fastest way to kill an enemy in clash without war
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