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    Spacetime Studios Dev Carapace's Avatar
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    like in most MMO's there is a level difference scalar applied. The reason your level 56 takes 0 damage from a level 11 mob is due to this. If the enemy was going to do 50 damage at an equal level, but they aren't because of the difference it all but gets negated through the level adjustments we have in place combined with the damage reduction. The inverse is also true, meaning if you are a level LOWER than the enemy they will be hitting you harder.

    You're math is pretty good, and you're certainly in the ballpark though you likely we fall upon some oddness and other things we utilize that you may write off as "unknown variables"
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    Quote Originally Posted by Carapace View Post
    like in most MMO's there is a level difference scalar applied. The reason your level 56 takes 0 damage from a level 11 mob is due to this. If the enemy was going to do 50 damage at an equal level, but they aren't because of the difference it all but gets negated through the level adjustments we have in place combined with the damage reduction. The inverse is also true, meaning if you are a level LOWER than the enemy they will be hitting you harder.

    You're math is pretty good, and you're certainly in the ballpark though you likely we fall upon some oddness and other things we utilize that you may write off as "unknown variables"
    Interesting :3

    It'd be awesome if these variables were leaked to the community to provide more of an understanding on what makes these stats tick

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    Senior Member SacredKnight's Avatar
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    Quote Originally Posted by Carapace View Post
    like in most MMO's there is a level difference scalar applied. The reason your level 56 takes 0 damage from a level 11 mob is due to this. If the enemy was going to do 50 damage at an equal level, but they aren't because of the difference it all but gets negated through the level adjustments we have in place combined with the damage reduction. The inverse is also true, meaning if you are a level LOWER than the enemy they will be hitting you harder.

    You're math is pretty good, and you're certainly in the ballpark though you likely we fall upon some oddness and other things we utilize that you may write off as "unknown variables"
    Interesting!

    What script language is used for AL?

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    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by SacredKnight View Post
    Interesting!

    What script language is used for AL?
    It's all in house proprietary, but logic never changes
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    How much armor do i need to get 50% dmg reduction in elite underhul? Gj on this btw

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    Quote Originally Posted by Carapace View Post
    It's all in house proprietary, but logic never changes
    Translation: Mind ya business, you didn't see nothing...

    This thread did help me tweak the armor vs health debate I was having during this event. With some adjustments, it made a huge difference, so thanks Zylx!

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    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by Zaizor View Post
    Translation: Mind ya business, you didn't see nothing...
    Only in that the first rule of fight club is I cannot talk about fight club
    Last edited by Carapace; 07-06-2016 at 03:59 PM.
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    Quote Originally Posted by SacredKnight View Post
    Interesting!

    What script language is used for AL?
    I just had to say I love your sig

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    Quote Originally Posted by Carapace View Post
    like in most MMO's there is a level difference scalar applied. The reason your level 56 takes 0 damage from a level 11 mob is due to this. If the enemy was going to do 50 damage at an equal level, but they aren't because of the difference it all but gets negated through the level adjustments we have in place combined with the damage reduction. The inverse is also true, meaning if you are a level LOWER than the enemy they will be hitting you harder.

    You're math is pretty good, and you're certainly in the ballpark though you likely we fall upon some oddness and other things we utilize that you may write off as "unknown variables"
    I actually wondered how a Very little Int boost made me much stronger in each level :O

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    Senior Member Lim Weibin's Avatar
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    nice guide good work!

    - Living in a delusional state -

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    Senior Member Zynzyn's Avatar
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    Quote Originally Posted by Carapace View Post
    the level adjustments we have in place combined with the damage reduction. The inverse is also true, meaning if you are a level LOWER than the enemy they will be hitting you harder.
    I was just reading this thread and found this post which does provide some clarity but I have questions. When you say that if you are a level lower then the enemy will hit harder - what exactly is harder?

    Does harder mean that suppose an enemy does X amount of dmg on a player of equal level, would that enemy deal X+Y amount of damage on a player who is a level lower just because of the level difference despite the player's armor stats?

    Please correct me if I'm wrong but I assume this applies to PVP as well? If so, what is the reasoning for damage dealt/reduced in PVP to be based on level modifiers AND armor stats? Why do we need level adjustments?
    Last edited by Zynzyn; 08-04-2016 at 01:36 PM. Reason: typos fixed

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