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Thread: Hit percentange?? Whats the effects

  1. #21
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    Quote Originally Posted by dudetus View Post
    Anything above 100% is obsolete, hit % is just hit %. Above 100% does no use.

    Do mages crit a crit?
    Wrong, Cinco has quoted that even above 100% hit, a higher hit percent will mean that you will have a higher chance of breaking through the dodge.

    Think about it... why do bears have very unsuccessful pulls at 100-120 hit? The hit factor isn't going up fast enough (excluding birds) to counteract the dodge factor.


    To all those wondering, this is the very same reason why when your bear has 90+ dodge, a bird makes it seem like it infact does not have 90% dodge.

    Ever wonder why a mage can't hit through a bear's dodge very well in PvP but a bird can? This is why^^
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    Senior Member Gaunab's Avatar
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    Quote Originally Posted by Deathofan View Post
    I've even seen apollo admit it
    I lol'd.

    There is no hit% cap (at least not in PvP). If you have 100+ hit every auto/skill will hit (unless its dodged).
    Dodge is not correlated to hit or crit of the opponent, if it seems to be thats just because people see what they want to see.
    Btw, dodge is not a percentage (if anybody is going to do tests).
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    Guardian of Alterra CrimsonTider's Avatar
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    Quote Originally Posted by MightyMicah View Post
    Wait. Let me get this straight. Y'all think hit% will only make it to 85% regardless of what the actual % is? That's ridiculous! I'm sorry...that goes against everything I've ever experienced in pvp.
    Tis true... unfortunately. If I weren't busy getting things ready for school tomorrow I would do some digging. Maybe Parth or Fluff remember the exact threads. But as Deathoffan stated, the equations and exacts don't match the same. PL (as all STS games) don't deal in exact mathematics. Take everything you have learned in school and throw it away. I believe Moogerfooger first taught me about this, or it might have been MrWallace.

    Edit: Nevermind, Parth doesn't think the same so I guess I have to dig. Uggh...
    Last edited by CrimsonTider; 04-08-2013 at 06:21 PM.
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    Senior Member Gaunab's Avatar
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    Quote Originally Posted by Apollo View Post
    Ever wonder why a mage can't hit through a bear's dodge very well in PvP but a bird can? This is why^^
    Roots are why. As well as more single target dmg skills.


    Mind posting a link to that Cinco quote? o.O
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    Quote Originally Posted by Gaunab View Post
    I lol'd.

    There is no hit% cap (at least not in PvP). If you have 100+ hit every auto/skill will hit (unless its dodged).
    Dodge is not correlated to hit or crit of the opponent, if it seems to be thats just because people see what they want to see.
    Btw, dodge is not a percentage (if anybody is going to do tests).
    Gaunab,

    Cinco/Asommers (can't remember which) has stated that dodge infact is correlated to hit. If you don't believe me, auto attack using a geared out Mage on a fully buffed bear and count the dodges. Then, do the same thing but replace the Mage with a bird.
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    Here is what I have gone by my whole PL career and until now, I have never seen anyone refute it:

    http://www.spacetimestudios.com/show...gic+percentage

    Your answers are within section 7.
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    I stand corrected, and so does Cincio apparently.

    All classes, at different levels of hit (all above 100) had roughly the same amount of dodges at 95 dodge.

    Bird at 186 hit had 49 dodges out of 100 possible attacks.
    Bear at 102 hit had 50 dodges out of 100 possible attacks.
    Mage at 113 hit had 49 dodges out of 100 possible attacks.

    The tests were done against a savage set, 3 piece vanity bear. The dodge on bear was 95.
    Last edited by Zeus; 04-08-2013 at 06:58 PM.
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    Quote Originally Posted by CrimsonTider View Post
    Here is what I have gone by my whole PL career and until now, I have never seen anyone refute it:

    http://www.spacetimestudios.com/show...gic+percentage

    Your answers are within section 7.
    In PvP at least, I have not seen one class miss at above 100% hit.

    Keep in mind that the guide Physio made, which may have been accurate at the time, may not be accurate now due to the large amount of changes done in the game.
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    Quote Originally Posted by Apollo View Post
    In PvP at least, I have not seen one class miss at above 100% hit.

    Keep in mind that the guide Physio made, which may have been accurate at the time, may not be accurate now due to the large amount of changes done in the game.
    As far as I know, game mechanics haven't changed. If you look at Phys' example (using a Sunblessed set), the hit% of that set is more than most sets now outside of Flying sets (which after 5 caps, only raise 40%.) Dodge still works the same. So how would his findings still not be applicable? If anything, what you wrote above matches Phys' findings exactly. Hit% does have a cap.
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    Quote Originally Posted by CrimsonTider View Post
    As far as I know, game mechanics haven't changed. If you look at Phys' example (using a Sunblessed set), the hit% of that set is more than most sets now outside of Flying sets (which after 5 caps, only raise 40%.) Dodge still works the same. So how would his findings still not be applicable? If anything, what you wrote above matches Phys' findings exactly. Hit% does have a cap.
    I'm not disagreeing with him that hit % doesn't have a cap, but I am disagreeing with it being at 85%. I was looking for misses when we ran our tests, but in 300 hits not a single miss appeared.
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    Quote Originally Posted by Apollo View Post
    I'm not disagreeing with him that hit % doesn't have a cap, but I am disagreeing with it being at 85%. I was looking for misses when we ran our tests, but in 300 hits not a single miss appeared.
    I understand that, but you know as well as I do, STS has a wierd way of doing things. A "dodge" could equal a "miss" as far as they are concerned. Also, because of the makeup of this game, percentages are not "true." For example, we have used casino examples a ton to explain farming and "luck." Well, the same laws apply here. Just because someone has 100% hit, it does not mean it will land 100% of the time just as a toon with 67% hit COULD land every single hit in a trial of 500. Not likely BUT possible.

    And as Gaunab stated, dodge isn't a percentage (also shown by Phys in same thread I believe.) Because of this, we cannot base percentage accuracy off of a non-percentage trait. Make sense?

    BTW.... I just agreed with Yich again. I think I have the flu.

    BTW squared: In life, if you throw a knife at me and I dodge it Matrix style, you technically "missed." hehe
    Last edited by CrimsonTider; 04-08-2013 at 07:16 PM.
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    Guardian of Alterra FluffNStuff's Avatar
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    Phys thread is simply wrong. We had this exact discussion about six months ago and I did ton of tests on myself in PvP and found that 90 hit gives 90% hit and 100 hit gives 99% hit and I never missed at 110% hit. Can't find the thread because the archives for my posts don't go back that far but if you find the discussion please post here.


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    Quote Originally Posted by FluffNStuff View Post
    Phys thread is simply wrong. We had this exact discussion about six months ago and I did ton of tests on myself in PvP and found that 90 hit gives 90% hit and 100 hit gives 99% hit and I never missed at 110% hit. Can't find the thread because the archives for my posts don't go back that far but if you find the discussion please post here.


    BTW, GO BLUE!
    On page 3 of Phys' thread, you bring up a conversation you had with Cinco regarding the factors influencing hit% and dodge and Phys had a response. I am not disagreeing with you but I am confused as to what has occurred in the last 2+ years to all of a sudden discredit work which has been considered by many "golden"?

    In your quote, you state that Cinco would not reveal ALL of the schematics involved in hit% so how can we ever truly test this theory?

    BTW... still looking for that other thread.
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    Quote Originally Posted by CrimsonTider View Post
    On page 3 of Phys' thread, you bring up a conversation you had with Cinco regarding the factors influencing hit% and dodge and Phys had a response. I am not disagreeing with you but I am confused as to what has occurred in the last 2+ years to all of a sudden discredit work which has been considered by many "golden"?

    In your quote, you state that Cinco would not reveal ALL of the schematics involved in hit% so how can we ever truly test this theory?

    BTW... still looking for that other thread.
    Found the thread with the data I found:

    http://www.spacetimestudios.com/show...5-Damage/page2

    Guess you were not here for that.

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    Quote Originally Posted by Yich View Post
    I see no chink in the armor that is your logic. Except, wait, no, you're completely wrong. The cap is 85% for many weapons, it's been tested, and unless you've test and found otherwise, get outta here with your wanna-be matter-of-fact posts. We all understand that percents generally cap at 100%, but I regret to inform you that STS has many hidden game mechanics. It's not all so simple like you seem to think it is. So go crawl back in your cave and continue to believe that if you get 200 hit % you'll start double hitting people, and just leave the people who think logically alone. No offense.
    lmao

    Firstly, I said more than 100% is meaningless, you didn't read that at all, lol, no problem.

    Secondly, there's no doubt that, hit% got capped at 100%

    it's not my imagination, prove otherwise. And before you do, don't mention any thread that is so old, that may not be valid today.

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    Quote Originally Posted by FluffNStuff View Post
    Found the thread with the data I found:

    http://www.spacetimestudios.com/show...5-Damage/page2

    Guess you were not here for that.
    No idea how I missed this thread. I will read it tomorrow so I can actually compare/contrast. Minds on NCAA right now. I guess a precursor to my future response will be this: Have tests like these been done with toons of lower hit%? For example, a full str bear with 67% hit. Also, because skills are a major factor in both PvE and PvP, do these numbers work for landing skills as well? Don't laugh if the answers are found within the reading!

    Would be nice if we could eliminate dodge just for the sake of testing. In my simple-minded-slow-moving-brain, only way to truly test accuracy of hit% is to remove all other variables (in this case, dodge.)
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    Quote Originally Posted by legendfb View Post
    lmao

    Firstly, I said more than 100% is meaningless, you didn't read that at all, lol, no problem.

    Secondly, there's no doubt that, hit% got capped at 100%

    it's not my imagination, prove otherwise. And before you do, don't mention any thread that is so old, that may not be valid today.
    Actually, more then 150 is meaningless. 100 will get you debuffed to storm trooper accuracy in no time.

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    Quote Originally Posted by FluffNStuff View Post
    Actually, more then 150 is meaningless. 100 will get you debuffed to storm trooper accuracy in no time.
    That's what I said before.
    Quote Originally Posted by legendfb View Post
    more than 100% is meaningless unless it's affected by hit debuff.

  20. #39
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    Quote Originally Posted by FluffNStuff View Post
    Actually, more then 150 is meaningless. 100 will get you debuffed to storm trooper accuracy in no time.
    Stomp + HS = -95% hit
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    Quote Originally Posted by legendfb View Post
    lmao

    Firstly, I said more than 100% is meaningless, you didn't read that at all, lol, no problem.

    Secondly, there's no doubt that, hit% got capped at 100%

    it's not my imagination, prove otherwise. And before you do, don't mention any thread that is so old, that may not be valid today.
    My goal isnt to prove anything to anyone, but since you went all big red, I will say this. The facts go alongside with intelligence. I highly respected PvPer and person in general (Vv aka call aka jake) taught me that with a talon u wont really get over 100 hit%, regardless of your stat. Now here a half-illiterate random is trying to tell me that 100% means you'll always hit every time. Without testing, I can tell you for a fact which is right, because I know who to trust.

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