I haven't PvP'ed in a long time; however, something that I think would be interesting and could add a lot to team dynamics, is a new room designed as a six pointed star. Two, opposite points could serve as the spawn areas and the other four points could be, for lack of a better way to describe, "environmental triggers"
Each team will have two triggers, one to buff their team and one to debuff the opposing team. When a player hits the trigger, random buffs/debuffs will be applied and can be changed (rerolled) during a clash. Now, for this to be effective, the points of the star must be small and the focus on the map would be a clash area. Players can sneak through the clash area to hit the buff/debuff triggers, which will change the clash dynamic.
Example Team buffs could be:
- Massive heal over time (5% HP heal per tick)
- Damage reduction (25% damage reduction)
- Mana heal over time (5% Mana restored per tick)
- Universal cooldown reduction (25% cooldown reduction in skill and pet AA)
- Chaos: Pet AA's affect opposite team
- and more!
Example Team debuffs could be:
- Massive damage over time (5% HP loss per tick)
- Armor reduction (25% armor reduction)
- Mana drain (5% Mana drained per tick)
- Universal cooldown increase (25% cooldown increase in skill and pet AA)
- Universal knockback: All players on both teams are knocked backwards
The intent of this type of design is to focus on clashes and teamwork. To combat the inevitable spawn farming, let's design a totem in each spawn area which, when hit, will knockdown and stun opposing team players near the spawn area (this can be used as an offensive tactic as well; such as Warriors using axe throw to pull opposing players into the active knockdown area).
Because this is a clash based design, I would build in two minute rounds, where kills add points, deaths deduct points. A round win will be decided at the end of each time interval based on team point totals, and the winner of the best of five rounds will be declared the victor of the match. At the end of each match will be a summary screen showing total kills, deaths and point contributions for each player.
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