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  Click here to go to the first Dev post in this thread.   Thread: Week 2 of Zodias Arcane Catacombs / FAQ / 86 Expansion News

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    Thank you for the update.

    I would guess any Skill Updates would occur around the same time(I have seen it as a topic a number of times and also wondering myself.).

    If there are Large Changes coming anytime 'soon' i think it is best to tease early than late.

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    Quote Originally Posted by Neutrone View Post
    Can we expect the skill revamp you've been working on to be released during expansion?
    Quote Originally Posted by Switchback View Post
    I would guess any Skill Updates would occur around the same time...
    The Skill Revamp is broken up into a few different components. There's fixing the Ultimate skills (that are too weak and those that nobody uses), adding some cool new Passive skills, adding a suite of new Class skills (that take new weaponry into account), and updating existing Class skills to provide more power and more variety for builds.

    Right now we think that improvements to the Ultimate skills and new Passives ought to fit comfortably into the time we have for the 86 expansion.

    New Class skills are less likely to drop with the expansion so these may be held 'til sometime after the 86 expansion has had a time to settle-in. Several of these new skills involve new types of weapons (one for each Class) and will involve quite a bit of new tech, tuning, and visual effects before they're ready for release.

    Updating of skills that span the entire game will most assuredly not ship with the expansion but a while after. Adding more power, more variety, and specifically: providing some fun 'perks' for your existing Skill Upgrades is going to take a significant time to implement and much (much) more time to test and balance.

    Since we're in the midst of developing the expansion content right now we'll be sure to set aside time to tease/ preview the Skill changes to set expectations and get feedback before we're too deep into the details.
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    Quote Originally Posted by Cinco View Post
    The Skill Revamp is broken up into a few different components. There's fixing the Ultimate skills (that are too weak and those that nobody uses), adding some cool new Passive skills, adding a suite of new Class skills (that take new weaponry into account), and updating existing Class skills to provide more power and more variety for builds.

    Right now we think that improvements to the Ultimate skills and new Passives ought to fit comfortably into the time we have for the 86 expansion.

    New Class skills are less likely to drop with the expansion so these may be held 'til sometime after the 86 expansion has had a time to settle-in. Several of these new skills involve new types of weapons (one for each Class) and will involve quite a bit of new tech, tuning, and visual effects before they're ready for release.

    Updating of skills that span the entire game will most assuredly not ship with the expansion but a while after. Adding more power, more variety, and specifically: providing some fun 'perks' for your existing Skill Upgrades is going to take a significant time to implement and much (much) more time to test and balance.

    Since we're in the midst of developing the expansion content right now we'll be sure to set aside time to tease/ preview the Skill changes to set expectations and get feedback before we're too deep into the details.
    I have multiple questions:

    Will a new class specialisation system be introduced with many path that can be chosen or are we going to stay with the main (tank/2 dps) model ?

    Will the new expension bring back to old AL vibes?

    Isn’t it possible to introduce the skill revamp before the new expension? (At least some parts)

    Will all classes conserve their heal spell?

    Will all classes conserve their defensive spell?


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    Quote Originally Posted by Cinco View Post
    The Skill Revamp is broken up into a few different components. There's fixing the Ultimate skills (that are too weak and those that nobody uses), adding some cool new Passive skills, adding a suite of new Class skills (that take new weaponry into account), and updating existing Class skills to provide more power and more variety for builds.

    Right now we think that improvements to the Ultimate skills and new Passives ought to fit comfortably into the time we have for the 86 expansion.

    New Class skills are less likely to drop with the expansion so these may be held 'til sometime after the 86 expansion has had a time to settle-in. Several of these new skills involve new types of weapons (one for each Class) and will involve quite a bit of new tech, tuning, and visual effects before they're ready for release.

    Updating of skills that span the entire game will most assuredly not ship with the expansion but a while after. Adding more power, more variety, and specifically: providing some fun 'perks' for your existing Skill Upgrades is going to take a significant time to implement and much (much) more time to test and balance.

    Since we're in the midst of developing the expansion content right now we'll be sure to set aside time to tease/ preview the Skill changes to set expectations and get feedback before we're too deep into the details.
    Will damage types be playing a role in the new additions to skills?

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    Quote Originally Posted by Cinco View Post
    The Skill Revamp is broken up into a few different components. There's fixing the Ultimate skills (that are too weak and those that nobody uses), adding some cool new Passive skills, adding a suite of new Class skills (that take new weaponry into account), and updating existing Class skills to provide more power and more variety for builds.

    Right now we think that improvements to the Ultimate skills and new Passives ought to fit comfortably into the time we have for the 86 expansion.

    New Class skills are less likely to drop with the expansion so these may be held 'til sometime after the 86 expansion has had a time to settle-in. Several of these new skills involve new types of weapons (one for each Class) and will involve quite a bit of new tech, tuning, and visual effects before they're ready for release.

    Updating of skills that span the entire game will most assuredly not ship with the expansion but a while after. Adding more power, more variety, and specifically: providing some fun 'perks' for your existing Skill Upgrades is going to take a significant time to implement and much (much) more time to test and balance.

    Since we're in the midst of developing the expansion content right now we'll be sure to set aside time to tease/ preview the Skill changes to set expectations and get feedback before we're too deep into the details.
    Cinco thats awesome news

    thanks!
    can we get a clue of the 86 expan theme?

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    Quote Originally Posted by trueido View Post
    Cinco thats awesome news

    thanks!
    can we get a clue of the 86 expan theme?
    Oh yeah please the theme it would be cool if it was not sea anymore x)


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    Quote Originally Posted by Tekila View Post
    Oh yeah please the theme it would be cool if it was not sea anymore x)


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    my guess that it will be a skyline theme
    like maps on the clouds

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    Quote Originally Posted by trueido View Post
    my guess that it will be a skyline theme
    like maps on the clouds
    I would be cool that we get new mobs design or a return of orcs but with new gear im so excited.


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    Quote Originally Posted by Cinco View Post
    The Skill Revamp is broken up into a few different components. There's fixing the Ultimate skills (that are too weak and those that nobody uses), adding some cool new Passive skills, adding a suite of new Class skills (that take new weaponry into account), and updating existing Class skills to provide more power and more variety for builds.

    Right now we think that improvements to the Ultimate skills and new Passives ought to fit comfortably into the time we have for the 86 expansion.

    New Class skills are less likely to drop with the expansion so these may be held 'til sometime after the 86 expansion has had a time to settle-in. Several of these new skills involve new types of weapons (one for each Class) and will involve quite a bit of new tech, tuning, and visual effects before they're ready for release.

    Updating of skills that span the entire game will most assuredly not ship with the expansion but a while after. Adding more power, more variety, and specifically: providing some fun 'perks' for your existing Skill Upgrades is going to take a significant time to implement and much (much) more time to test and balance.

    Since we're in the midst of developing the expansion content right now we'll be sure to set aside time to tease/ preview the Skill changes to set expectations and get feedback before we're too deep into the details.
    A healthy news. I once suggested a third weapon for each classes long ago. Glad you guys heard it. Warrior (Gauntlet), Mage (Orb or Tome), Rogue (Sniper).
    Next expansion i guess a cyberpunk themed? Like Quantum/Technology World.

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    Quote Originally Posted by Snaptubepro View Post
    A healthy news. I once suggested a third weapon for each classes long ago. Glad you guys heard it. Warrior (Gauntlet), Mage (Orb or Tome), Rogue (Sniper).
    Next expansion i guess a cyberpunk themed? Like Quantum/Technology World.
    Thanks for the new third weapon sts!! At least mage was right!...It'll be better if the orb is floating and not mage holding them.

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