Quote Originally Posted by Madnex View Post
Thanks for the clarification.

On a sidenote, are there any plans for any skill/team buff implementation (outside of mob/boss design) that will make a three-way class-diverse team the most efficient way to farm the new maps? Or will we be stuck with full rogue teams and maybe a mage?
A high level goal with the expansion, and moving forward, is to make each class desirable in a group setting. How exactly we accomplish that will likely come from little tweaks to multiple game systems over time, as opposed to major overhauls of one to two game systems (such as a Skills revamp). This isn't an overnight change and will probably take place over an extended period of time, but rest assured, we certainly don't want a game where one or more players are excluded from something simply because they are playing a certain class. That said, I don't have any estimates on when any of these potential tweaks would take place. We are currently 100% focused on getting the expansion ready for launch.