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Thread: No point in Levelling skills up period.. Seriously!

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    Member Shuri's Avatar
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    Thanks all for the feedback! ^^ however.. Some correction is needed. :L Sorry to be disappointing but

    Cjon
    Incorrect, Leap, VS and HB all have the same blood % sure leap and VS has better output but the point I'm making is that I find it fairly silly to have a increase % of loss when you level up entirely let alone on a players level 1 skill you pick up at 4 or so especially when the real trade-off is around 5 - 10 extra damage for a 10 - 15 more blood loss, It's not worth it to level up any skills it seems and just pump passives

    I.E. Say the caps level 50, keep level one skills go for 5,5,5,5 on passives as the % loss will be brutal either way and the level up damage is a 5-10-15 increase but % loss is a 10-15-20 increase as the % loss is your total HP so if you have level 5 FB with 2500 HP you lose say 320.092 - 500.023 HP per FB charged burst. Its not worth it. Damage might increase but you will get roflstomped faster..


    Elyseon
    "A large number of RPG does this" Another mistake, Not every MMORPG does this and when they do they know it will lose players interest, Not everyone wishes to lose a % amount of percentage in HP/MP on a level 1 skill, Maybe STS does it a lot unsure due to I never paid attention in SL let alone got into PL, However RPGs try to make it so lower level abilitys in this case. Level 1 skills cost as low as possible for a level 1 skill until you start levelling it up then it should start costing more. Not sure what RPGs you play but I have over 30 or 50 on my pc to date and none does this from F2P to P2P RPGs(Won't name them, Due to it's not off topic chat)


    Cahaun
    As for my high attack and damage without plat gems, I used passives and assault gems at level 20, Although I tweaked it and traded out one assault for a HP gem so instead of having X amount of HP it bumped it significantly.


    Zel
    Yes! You understand what I mean by this thread, Lv1 or 2 or 3 skills get doubled and tripled every time you level them so there's no beneficial point in doing the skills up and just keep them at 1 while you pump passives while maintaining under 900 or 1000 HP so a balance of 755 to 855 is the way to go on & management at this level cap to-date. I love you.. T^T

    P.S. Zel, I tried 1018 HP, My blood loss was jumped supernaturally to the point I couldn't Combo finish without having under half HP. Yet, I also done low damage for having 120ish attack, 100 Damage, 1018 HP, 140ish defence. (Plat gems/Firebrand) It didn't work either...


    However, Point I'am trying to make is that I find it rather weird on STSs part to make lowbie skills (1 - 6) increase although I'm aware that the damage increases with it but when it comes down to the point. 10 damage isn't worth an added 10 or 20, let alone 30 loss. It stops the whole RPG feel when you take away the mechanic to allow the user to use low level skills as a finisher. Don't get me wrong on an entirely different game a free roaming RPG I always loved using Level 1 skills as finishers or when I have little HP/MP but not being able to use skills at all in PVP when your low and running around... Just die .. it literally defeats the purpose of having a chance or doing some damage before a team mate comes up and finishes them off.

    Sorry to sound rude in anyway to all posters but this mechanic to me, feels a little weird even though I'm aware more HP = More % loss but problem there is HP shouldn't play a role in % loss to begin with it should have a set level of loss because it has new people making specs "thinking" its the best to find out lv2 kills you faster. also the more HP you use the more packs you'll also burn if you can't feed although packs go on a percentage base in 25% to whatever health you have when you pop it.
    Last edited by Shuri; 05-01-2012 at 02:49 AM.

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    Quote Originally Posted by Shuri View Post
    Thanks all for the feedback! ^^ however.. Some correction is needed. :L Sorry to be disappointing but

    Cjon
    Incorrect, Leap, VS and HB all have the same blood % sure leap and VS has better output but the point I'm making is that I find it fairly silly to have a increase % of loss when you level up entirely let alone on a players level 1 skill you pick up at 4 or so especially when the real trade-off is around 5 - 10 extra damage for a 10 - 15 more blood loss, It's not worth it to level up any skills it seems and just pump passives
    I wasn't saying that the blood costs are different for them, but you only put one point into Leap and VS, while you have to put 3 points into Unholy Force to make it comparably to either of those abilities. So you should compare a lvl 3 UF to a lvl 1 Leap/VS, which in this case, Leap/VS does have a lower cost.

    This pattern is just going to continue throughout the life of the game, unless they do something to change it. Once Brimestone/Dark Binding/Fire Aura/etc. come out, they will be the standard for abilities. Since with those, you can do just as much damage, but not lose nearly as much health casting them. And its not like you'll have to spend any more points to acquire them, if its assumed that the alternative is a lvl 5 UF/HB/SD.
    Cjon - Lvl 21!

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    Member Shuri's Avatar
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    Quote Originally Posted by Cjon View Post
    I wasn't saying that the blood costs are different for them, but you only put one point into Leap and VS, while you have to put 3 points into Unholy Force to make it comparably to either of those abilities. So you should compare a lvl 3 UF to a lvl 1 Leap/VS, which in this case, Leap/VS does have a lower cost.

    This pattern is just going to continue throughout the life of the game, unless they do something to change it. Once Brimestone/Dark Binding/Fire Aura/etc. come out, they will be the standard for abilities. Since with those, you can do just as much damage, but not lose nearly as much health casting them. And its not like you'll have to spend any more points to acquire them, if its assumed that the alternative is a lvl 5 UF/HB/SD.
    I'm not talking about damage output if that's what you're on about, I'm talking about the blood % loss on skills as your character levels up. I just think it would be rather nice if one(I.E. Me the player) could go back and use my lower level acquired skills I got at levels 1 to 5 or so without having them cost as much % as the ones I acquired at level 15 - 20, I see the mechanic STS put in to stop the use of spam but at what cost would spamming do in PvP if your just going die anyway thus choosing whats best is in order and tactics are set in play. However with tactics said it doesn't really mean anything when you can just wait it out and pick off the ones that have already burnt up all there HP and can't fight back. See my issue here? =P



    ---

    Quote Originally Posted by Blaquehaaart View Post
    They just need to balance the builds.

    The vs/stomp build is the only real viable build. It does the most damage, gives the most survivability, it the best with blood, it's range, it's cooldowns are short, and you can stunlock with it. I thought it was op when I was playing against it. Now that I'm using it, I think it's more op. If someone does not have more than 800 health, they will die from the initial damage...and I will lose about 1/10 of my life dropping it. Then, it does a crazy knock back (like across the entire board if you time it right), it snares, so you can kite around till your skills come backup.

    The opening with a UB build will drain half your life. Also, UB only strips one snare, but a vs/stomp build is all about the initial nuke, and if you get hit with it your gonna eat all the damage anyway.

    UB should just grant full immunity to snares and stuns. It's on a 1 minute cool down, and the build consumes so much blood it's ridiculous.
    And here is the reason I refuse to use UB. Either way as blaque said it only stops one snare therefore an opening with FB is pointless if you're still getting hit with the VS>Leap combo and the VS alone is a 'fast charge' as I'll call it as it doesn't require much of a press release like FB does so even if you UB on there FB they can still have rats eating you for 20 or so seconds while you use your skills meaning you may escape death you may not also, as VS is a knockback you can charge up and stomp them for added damage so Blessing doesn't really help.
    Even though Blessings buff is incredible it to me is still a waste in a point what I could dump on a passive and get X amount of HP or extra damage let alone defense. Any of thouse would be more beneficial in my PvP style than a snare release.
    Last edited by Shuri; 05-03-2012 at 06:24 AM.

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