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    Actually because no one dropped it it's actually ok to add it now. Zero item worth destroyed.

    What would have been devastating, would have been to add it after someone actually had dropped it.

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    Quote Originally Posted by andreasobst View Post
    Actually because no one dropped it it's actually ok to add it now. Zero item worth destroyed.

    What would have been devastating, would have been to add it after someone actually had dropped it.
    No, it is literally gambling. Think of it like this,
    a casino saying the "jackpot" of a slot is a brand new ferarri, telling everyone you "have to" gamble to win it, people spend billions to get this ferarri (that nobody has! It is 1 of a very limited stock, super rare), then the week after the promotion ends nobody won the ferarri... they sell the ferarri for $4, and as it turns out, they had an infinite stock of that ferarri the entire time. They have every right to sell that ferarri for $4 but the illusion of exclusivity is gone and the people who spent billions will be left scratching their heads...

    if you (STS) want people to keep gambling (which I assume is one of your main sources of income) you need to keep the illusion of exclusivity up, and this is why I am confused by this move, you hurt whales and basically signal that at any point in time your rare jackpot is liable to be duplicated, which disincentivises people to gamble with that knowledge. I am trying to help you STS The main gamble now isn't even % drops o the crates, it's the random luck of what devs will add to the vendor

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    Quote Originally Posted by andreasobst View Post
    Actually because no one dropped it it's actually ok to add it now. Zero item worth destroyed.

    What would have been devastating, would have been to add it after someone actually had dropped it.
    What about the ruby scuba from the shimmering shore? no one has dropped it.

    Pain what?

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