Results 1 to 20 of 41

Thread: Best Sorcerer Build since update

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member KaKiT's Avatar
    Join Date
    Jul 2011
    Posts
    57
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Is passive skill "DAMAGE" usefull for a mage?
    - Bamisoup - Rogue - Proud Recruiter of Enigmatic -

  2. #2
    Senior Member azefekie's Avatar
    Join Date
    Aug 2012
    Posts
    711
    Thanks Thanks Given 
    43
    Thanks Thanks Received 
    79
    Thanked in
    55 Posts

    Default

    Critical shot, damage and knowledge are all good for mages. but make sure you max out knowledge before the others its the most beneficial to your mage, I'm working on maxing out critical shot next, the more your mage can crit the better he is and the more dmg he deals out. damage is still good this passive i will be maxing out next, but you'll crit out more dmg then you'll deal just upgrading your damage passive.
    Quote Originally Posted by KaKiT View Post
    Is passive skill "DAMAGE" usefull for a mage?
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

  3. #3
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by azefekie View Post
    you'll crit out more dmg then you'll deal just upgrading your damage passive.
    If crits are simply double damage after damage reduction calculations, then 1% Crit and 1% damage increases would provide the exact same amount of additional damage on average. 1% Cit would be 100% extra damage 1% of the time while 1% damage would just be 1% higher damage 100% of the time. It's just a matter of whether you prefer sustained damage output or spikes.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  4. #4
    Member IanJones's Avatar
    Join Date
    Dec 2011
    Posts
    97
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    all of this has been pretty good advice guys, does everyone go 100% INT though or put some in STR or DEX for Health or CRIT?
    PL - Snapbax (Lv76 Mage), Ianjones (Lv76 Bear), Supermcnassty (Lv75 Bird)
    SL - Davinci (Lv40 Engineer) / DL - Dhampyr (Lv31 Male) / AL - Drebeast (Lv22 Warrior)

  5. #5
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by IanJones View Post
    all of this has been pretty good advice guys, does everyone go 100% INT though or put some in STR or DEX for Health or CRIT?
    100% Int, unless you're leveling and planning to respec to pure Int at the cap. Once you have endgame gear, your survivability will be fine and any Str in your build will just make you a weaker fighter. As for Dex, I can't really see any benefit at this point. It seems to take about 40 Dex for 1% crit and 20 Dex for 1% Dodge, so without a major investment, you won't really get much, and a major investment would just lower your damage and mana pool too much IMO.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  6. The Following User Says Thank You to Royce For This Useful Post:


  7. #6
    Senior Member Linkincena's Avatar
    Join Date
    Jan 2013
    Location
    India, In the abode of Himalayas
    Posts
    1,768
    Thanks Thanks Given 
    277
    Thanks Thanks Received 
    717
    Thanked in
    190 Posts

    Default

    Chew this...Name:  Screenshot_2013-01-07-10-35-42.jpg
Views: 715
Size:  127.6 KB

  8. #7
    Senior Member Linkincena's Avatar
    Join Date
    Jan 2013
    Location
    India, In the abode of Himalayas
    Posts
    1,768
    Thanks Thanks Given 
    277
    Thanks Thanks Received 
    717
    Thanked in
    190 Posts

    Default

    Chew this too Name:  Screenshot_2013-01-07-23-02-20.jpg
Views: 731
Size:  126.8 KB

  9. #8
    Member Norbert's Avatar
    Join Date
    Dec 2010
    Posts
    212
    Thanks Thanks Given 
    53
    Thanks Thanks Received 
    8
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Royce View Post
    If crits are simply double damage after damage reduction calculations, then 1% Crit and 1% damage increases would provide the exact same amount of additional damage on average. 1% Cit would be 100% extra damage 1% of the time while 1% damage would just be 1% higher damage 100% of the time. It's just a matter of whether you prefer sustained damage output or spikes.
    Good take on this. I'd been thinking that crit was more vital for my rogue and damage was better for my mage. I was thinking that crit is (always?) more applied to a single target and my mage was more often doing AOE, so the better damage would get applied across the mob... I guess as you do more elite runs and bosses this changes...?
    PL: Arazoro [76] ranger | Noerbert [76] archer | Zeanaca [76] sorceress | Arbert [76] warrior
    AL: Teamar [22] rogue | Barimar [21] sorcerer | Guark [21] warrior

  10. #9
    Senior Member CosmoxKramer's Avatar
    Join Date
    Feb 2011
    Location
    Katy, TX
    Posts
    529
    Thanks Thanks Given 
    40
    Thanks Thanks Received 
    97
    Thanked in
    54 Posts

    Default

    Quote Originally Posted by Royce View Post
    If crits are simply double damage after damage reduction calculations, then 1% Crit and 1% damage increases would provide the exact same amount of additional damage on average. 1% Cit would be 100% extra damage 1% of the time while 1% damage would just be 1% higher damage 100% of the time. It's just a matter of whether you prefer sustained damage output or spikes.
    I don't think crits are double damage. If you test it out with skills or AA it appears to be around 125%. If this is intended then crits are useless almost.

    Also is doesn't matter if damage reduction is done before or after the Crit damage is applied. Damage reduction can be the last thing applied to impact damage.

  11. #10
    Senior Member azefekie's Avatar
    Join Date
    Aug 2012
    Posts
    711
    Thanks Thanks Given 
    43
    Thanks Thanks Received 
    79
    Thanked in
    55 Posts

    Default

    easy example, Lightning-Positive charge upgrade "Bolts of lightning will now do 250% more dmg on a critical hit"...why not get your crit as high as possible with a good build?...
    Quote Originally Posted by CosmoxKramer View Post
    I don't think crits are double damage. If you test it out with skills or AA it appears to be around 125%. If this is intended then crits are useless almost.

    Also is doesn't matter if damage reduction is done before or after the Crit damage is applied. Damage reduction can be the last thing applied to impact damage.
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

Similar Threads

  1. Quick help with sorcerer build (just a quickie)
    By xbabybugszx in forum AL General Discussion
    Replies: 13
    Last Post: 11-29-2012, 11:14 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •