Is passive skill "DAMAGE" usefull for a mage?
Is passive skill "DAMAGE" usefull for a mage?
- Bamisoup - Rogue - Proud Recruiter of Enigmatic -
Critical shot, damage and knowledge are all good for mages. but make sure you max out knowledge before the others its the most beneficial to your mage, I'm working on maxing out critical shot next, the more your mage can crit the better he is and the more dmg he deals out. damage is still good this passive i will be maxing out next, but you'll crit out more dmg then you'll deal just upgrading your damage passive.
Mains- PL Mage: Azefekie (Runazeisback)
AL Mage: GodsTouch
If crits are simply double damage after damage reduction calculations, then 1% Crit and 1% damage increases would provide the exact same amount of additional damage on average. 1% Cit would be 100% extra damage 1% of the time while 1% damage would just be 1% higher damage 100% of the time. It's just a matter of whether you prefer sustained damage output or spikes.
all of this has been pretty good advice guys, does everyone go 100% INT though or put some in STR or DEX for Health or CRIT?
PL - Snapbax (Lv76 Mage), Ianjones (Lv76 Bear), Supermcnassty (Lv75 Bird)
SL - Davinci (Lv40 Engineer) / DL - Dhampyr (Lv31 Male) / AL - Drebeast (Lv22 Warrior)
100% Int, unless you're leveling and planning to respec to pure Int at the cap. Once you have endgame gear, your survivability will be fine and any Str in your build will just make you a weaker fighter. As for Dex, I can't really see any benefit at this point. It seems to take about 40 Dex for 1% crit and 20 Dex for 1% Dodge, so without a major investment, you won't really get much, and a major investment would just lower your damage and mana pool too much IMO.
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Good take on this. I'd been thinking that crit was more vital for my rogue and damage was better for my mage. I was thinking that crit is (always?) more applied to a single target and my mage was more often doing AOE, so the better damage would get applied across the mob... I guess as you do more elite runs and bosses this changes...?
PL: Arazoro [76] ranger | Noerbert [76] archer | Zeanaca [76] sorceress | Arbert [76] warrior
AL: Teamar [22] rogue | Barimar [21] sorcerer | Guark [21] warrior
I don't think crits are double damage. If you test it out with skills or AA it appears to be around 125%. If this is intended then crits are useless almost.
Also is doesn't matter if damage reduction is done before or after the Crit damage is applied. Damage reduction can be the last thing applied to impact damage.
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