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    Spacetime Studios Dev Carapace's Avatar
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    Hey everyone!

    So here's what the final round of adjustments looks based on feedback, and other considerations. Note some of the previously mentioned things have changed a little bit.

    - Nekro's Happiness Bonus will now reflect as: +15% Damage, +10% Crit, +30 Primary Stat, +10 DEX, INT, STR, 8 Mana Regen.

    - Nekro's base damage has come up in all aspects about 10% or so, including a change to his passive attack speed from 2.0s to 1.8s which also increases damage output

    - Nekro's Passive attack skills had incorrect damage calculations for higher tier passive attacks that are now fixed, so higher tiers of the passive will see a larger than 10% gain as a result

    - Nekro's Passive attacks now have a 2/4/6/8/10% chance to stun, this is subject to normal PvP immunities. Each tier broken out by level 1-9, 10-19, 20-29, etc.

    - Nekro's Activated Ability has had its cooldown reduced from 40 to 28. It came up a bit more from 26 to compensate for the immunities now present while the shield and speed buffs are active.

    - Nekro's Activated Ability now has a 50% chance to terrify, up from 40%

    - Nekro's Activated Ability now provides immunity to Freeze and stun effects for the duration of the shield.

    - Nekro's Activated Ability now also grants a 30% Movement speed buff, when applied this will remove any currently applied speed reducing effects and provide immunity to speed impairing effects for the duration of the buff, ~5 seconds. This is independent of the shield immunities which go away when the shield goes away. It should be noted that if you are already stunned, the shield aspect will NOT wipe active stuns and freezes away, you must have the shield up beforehand to prevent the freeze/stun effects

    - Nekro's Activated Ability shield has been renamed Undead Scales, and has a new formula: (((PetDamage+petHealth)*1.1)+(2.5*level)). This still shares a debuff cooldown with Dragon Scales, and so you cannot stack or chain Dragon Scales with Undead Scales. Here's a couple of examples based on level of how much the shield protects with the new formula.

    lvl 41: (((259+703)*1.1)+(2.5*41)) = 1160.7
    lvl 25: (((177+383)*1.1)+(2.5*25)) = 678.5
    lvl 8: (((56+90)*1.1)+(2.5*41)) = 180.6

    Final thoughts? As it stands this is how it will be going out soon.

    Thanks for the feedback and thread on this guys, it has been very productive!

    - Carapace
    Last edited by Carapace; 01-27-2015 at 12:56 PM.
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    Senior Member siddhant's Avatar
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    Quote Originally Posted by Carapace View Post
    Hey everyone!

    So here's what the final round of adjustments looks based on feedback, and other considerations. Note some of the previously mentioned things have changed a little bit.

    - Nekro's Happiness Bonus will now reflect as: +15% Damage, +10% Crit, +30 Primary Stat, +10 DEX, INT, STR, 8 Mana Regen.

    - Nekro's base damage has come up in all aspects about 10% or so, including a change to his passive attack speed from 2.0s to 1.8s which also increases damage output

    - Nekro's Passive attack skills had incorrect damage calculations for higher tier passive attacks that are now fixed, so higher tiers of the passive will see a larger than 10% gain as a result

    - Nekro's Passive attacks now have a 2/4/6/8/10% chance to stun, this is subject to normal PvP immunities. Each tier broken out by level 1-9, 10-19, 20-29, etc.

    - Nekro's Activated Ability has had its cooldown reduced from 40 to 28. It came up a bit more from 26 to compensate for the immunities now present while the shield and speed buffs are active.

    - Nekro's Activated Ability now has a 50% chance to terrify, up from 40%

    - Nekro's Activated Ability now provides immunity to Freeze and stun effects for the duration of the shield.

    - Nekro's Activated Ability now also grants a 30% Movement speed buff, when applied this will remove any currently applied speed reducing effects and provide immunity to speed impairing effects for the duration of the buff, ~5 seconds. This is independent of the shield immunities which go away when the shield goes away. It should be noted that if you are already stunned, the shield aspect will NOT wipe active stuns and freezes away, you must have the shield up beforehand to prevent the freeze/stun effects

    - Nekro's Activated Ability shield has been renamed Undead Scales, and has a new formula: (((PetDamage+petHealth)*1.5)+(3.25*level)). This still shares a debuff cooldown with Dragon Scales, and so you cannot stack or chain Dragon Scales with Undead Scales. Here's a couple of examples based on level of how much the shield protects with the new formula.

    lvl 41: (((259+703)*1.1)+(2.5*41)) = 1160.7
    lvl 25: (((177+383)*1.1)+(2.5*25)) = 678.5
    lvl 8: (((56+90)*1.1)+(2.5*41)) = 180.6

    Final thoughts? As it stands this is more or less how it will be going out soon.

    Thanks for the feedback and thread on this guys, it has been very productive!

    - Carapace
    i feel the buff now actually suit the stats of a season6 arcane pet ty.

    siddhantsingh<turbo>(lvl41mage)
    lukepvp(retired)(lvl25tank)
    sidpvp<nvm>(lvl15mage)

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    Senior Member lethaljade's Avatar
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    Quote Originally Posted by Carapace View Post
    Hey everyone!

    So here's what the final round of adjustments looks based on feedback, and other considerations. Note some of the previously mentioned things have changed a little bit.

    - Nekro's Happiness Bonus will now reflect as: +15% Damage, +10% Crit, +30 Primary Stat, +10 DEX, INT, STR, 8 Mana Regen.

    - Nekro's base damage has come up in all aspects about 10% or so, including a change to his passive attack speed from 2.0s to 1.8s which also increases damage output

    - Nekro's Passive attack skills had incorrect damage calculations for higher tier passive attacks that are now fixed, so higher tiers of the passive will see a larger than 10% gain as a result

    - Nekro's Passive attacks now have a 2/4/6/8/10% chance to stun, this is subject to normal PvP immunities. Each tier broken out by level 1-9, 10-19, 20-29, etc.

    - Nekro's Activated Ability has had its cooldown reduced from 40 to 28. It came up a bit more from 26 to compensate for the immunities now present while the shield and speed buffs are active.

    - Nekro's Activated Ability now has a 50% chance to terrify, up from 40%

    - Nekro's Activated Ability now provides immunity to Freeze and stun effects for the duration of the shield.

    - Nekro's Activated Ability now also grants a 30% Movement speed buff, when applied this will remove any currently applied speed reducing effects and provide immunity to speed impairing effects for the duration of the buff, ~5 seconds. This is independent of the shield immunities which go away when the shield goes away. It should be noted that if you are already stunned, the shield aspect will NOT wipe active stuns and freezes away, you must have the shield up beforehand to prevent the freeze/stun effects

    - Nekro's Activated Ability shield has been renamed Undead Scales, and has a new formula: (((PetDamage+petHealth)*1.5)+(3.25*level)). This still shares a debuff cooldown with Dragon Scales, and so you cannot stack or chain Dragon Scales with Undead Scales. Here's a couple of examples based on level of how much the shield protects with the new formula.

    lvl 41: (((259+703)*1.1)+(2.5*41)) = 1160.7
    lvl 25: (((177+383)*1.1)+(2.5*25)) = 678.5
    lvl 8: (((56+90)*1.1)+(2.5*41)) = 180.6

    Final thoughts? As it stands this is more or less how it will be going out soon.

    Thanks for the feedback and thread on this guys, it has been very productive!

    - Carapace
    Im actually very pleased with this, can't wait to see it.

  5. #4
    Blogger kinzmet's Avatar
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    First of all
    Quote Originally Posted by Carapace View Post
    (((PetDamage+petHealth)*1.1)+(2.5*level))

    lvl 41: (((259+703)*1.1)+(2.5*41)) = 1160.7
    lvl 25: (((177+383)*1.1)+(2.5*25)) = 678.5
    lvl 8: (((56+90)*1.1)+(2.5*41)) = 180.6
    My suggestion is to make the level multiplier to 3, so it can tank more damage on elite.
    (((PetDamage+petHealth)*1.1)+(3.0*level))

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    Quote Originally Posted by Carapace View Post
    - Nekro's Activated Ability now provides immunity to Freeze and stun effects for the duration of the shield.

    - Nekro's Activated Ability now also grants a 30% Movement speed buff, when applied this will remove any currently applied speed reducing effects and provide immunity to speed impairing effects for the duration of the buff, ~5 seconds. This is independent of the shield immunities which go away when the shield goes away. It should be noted that if you are already stunned, the shield aspect will NOT wipe active stuns and freezes away, you must have the shield up beforehand to prevent the freeze/stun effects

    - Nekro's Activated Ability shield has been renamed Undead Scales, and has a new formula: (((PetDamage+petHealth)*1.1)+(2.5*level)). This still shares a debuff cooldown with Dragon Scales, and so you cannot stack or chain Dragon Scales with Undead Scales. Here's a couple of examples based on level of how much the shield protects with the new formula.

    lvl 41: (((259+703)*1.1)+(2.5*41)) = 1160.7
    lvl 25: (((177+383)*1.1)+(2.5*25)) = 678.5
    lvl 8: (((56+90)*1.1)+(2.5*41)) = 180.6
    This makes sense, so the aa isnt waste if you got slowed before, or you got stunned right after. But not better than a razor shield, razor shield/juggernaut protects you from stuns the whole time it lasts, this Undead scale protective shield will disappear after an aimed shot/lightning strike.

    What was the previous shield formula? I couldnt find the exact formula, there was just a rumour that scorch absorbs 1550 on lvl36 confirmed on chatbox but may wrong. Taken from here: http://www.spacetimestudios.com/show...=1#post1487220
    Last edited by Haligali; 01-28-2015 at 05:40 AM.

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    nice

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