Quote Originally Posted by Dispressor View Post
Mage need a total rebuild :

First of all mage have weak TIMED defense. Tank have armor and healt rogue have dodge , mage have a stupid timed defense. u can be full exquisite full gear and kill a weak rogue but after few sec u have no shield and easily u got shooted (time defense suffer heavily from speed set runner because they activate your defense then run and have only to wait shield go down and pic easy annoying kill).
We need a passive defense depending on mana .
like reduction damage base on mana cap, 9k mana is damage reduction multiplied x9 ,2k mana ×2 multiplied and so on.
an efficiency based on mana level. So when u have 100% mana bar u have reduction at full efficiency when u 50% u have your shield weakened at 25% mana u have no protection.
This shield dipends on int so all class will benefit but mage get a big advantage in this tipe of defense .
So shield skill have to be removed from game and mage now can use 3 slot for attack skill, so he can chose to save mana for defense or rain skill for do big damage. I think that make make PvP experience more attractive and have to be tested for garanting balance. This is only an idea so u can use another model of defense but make a defense mechanic based on primary of mage and not affected by time.

My English need a big fix too, so forgive my many mistakes.
Dodge doesn't work against skills in PvP. If mages have weak defense, then what defense do rogues have? We've been over this and I had to play mage to prove people wrong. Sorcerers are just fine right now.