Hey guys,so y'all must have known that tainted weapons can easily kill mausoleum bosses with that '50% hp as damage' proc so i just wanted to know if its permanent,if it is then i really love it.pls sts answer!
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Hey guys,so y'all must have known that tainted weapons can easily kill mausoleum bosses with that '50% hp as damage' proc so i just wanted to know if its permanent,if it is then i really love it.pls sts answer!
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Wait what? There is a proc where you take %50 of the enemy’s hp? What’s that called?
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Aype [71 Mage] Rehired [61 Rogue]
Last edited by Motherless_Child; 02-17-2018 at 06:24 PM.
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The bows proc needs a little tweaking. The debuffs oftentimes land beside or behind me. A Rogue uses a bow to attack from a distance. The debuffs should be thrown foward.
I’m rubber and you’re glue, what bounces off me, sticks on you..
Stop assuming my posts are emotional. I don’t care that much.
So in the future this proc wont work on bosses right ? Cause I already spent money on whole set
i hope they wont change anything.. else i have to stick with my old DS staff or make my tainted weapon a buff process rather than debuff
Honestly it doesn’t proc that often plus if people want to use it and pay for it, it needs to give an advantage like this. This should not be touched anymore
What is making it seem like an instakill is the stacking of poison damage by multiple players.
100% agreed about not wanting to use lv 46 Dragon Staff again after doing the whole Tainted set with roses et al.
My idea for the fix is that an immunity should implemented where a Boss/player cannot be affected by poison damage more than once for a certain duration. To further balance it, reduce the poison damage from 50% to 45 % or 40% if required, as seems fit by devs, keeping in mind that Dragon Staff procs do significant damage per tick.
Last edited by Zynzyn; 02-19-2018 at 03:40 AM.
Agreed that it doesnt proc that much..and theres alot of pack..mayb just reduce the poison damage from boss by 20%,,dont remove it or it wil be useless in pve
Thats like an insta kill,i just don't like when ppl kill hard bosses sooo fast,pls sts remove that poison proc from bosses or reduce it to 10%hp
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N in description it says "damage doesn't apply to bosses" but still it is applying,sts pls fix this,there's no fun if boss die in 2 procs
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I say leave as is for now. Sts have thier plans for AL expansion, i think we all might be grateful for the extra op on this gear when the new lvl cap comes. Its expensive task to re-gear plus new lvl items are always crazy prices when they first introduced.
Anyways. You might 2 proc the boss...mage curse still smites us as faithfully as ever!
Does the walker choose the path or the path choose the walker
Its a grt procs bt u need to lure boss to pick it up in under 8 secs, that's a lot of work.
Maybe imo it should be better to make 10-20% pf hp as dmg as procs, then boss gets immune to it for abt 10-15 sec, then again he gets affected frm furthur bombs.
Nd 20-40% of hp frm mega bomb procs md same mechanics follows Mega bomb seems super rare for me. Till now procs only ones for me.
This will help keep them in par with old ds nd immos,while not making taint too op.
Jst need a way to overcome old arcanes like immos or ds frm elites.
Also the debuff is for single target so i doubt it will help alot with mobs. Better to make them affect boss too.
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AL:- Ign:Reanimatedlee(endgame rogue)/ Jewelfarming(nab tank)
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