Results 1 to 20 of 21

Thread: How To Fix The Class Stacking Issue in PvP

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Niixed's Avatar
    Join Date
    Jun 2014
    Location
    Underground
    Posts
    567
    Thanks Thanks Given 
    233
    Thanks Thanks Received 
    322
    Thanked in
    145 Posts

    Default

    I'd like to clarify my original post, so it's easier to grasp for the tl;dr folks.

    "Diminishing returns" is just another way of saying that each time you add one more of the same thing, it benefits you a little less.

    Example 1: If you're very hungry, the first sandwich tastes great. The second sandwich fills you up even more. But, because you're now too full, the third sandwich makes you sick to your stomach.

    Example 2: You buy one car, giving you the ability to drive anywhere on demand. You buy a second car as a backup alternative to the first car, but the expenses start adding up. You buy a third car purely for vanity, but the costs of managing and maintaining all 3 cars is large enough to create a lot of additional work.

    Hopefully that's a little clearer!

    I took a little time to lay out what a Diminishing Returns scheme might look like when applied to skills or whatnot. These are only my suggestions. Any skill with AoE damage or an AoE benefit could potentially qualify.

    Sorcerer Skill Canidates
    Frost Bolt (Charged Only) DR Proximity DR Duration DR Damage*
    First Sorcerer 14 meters 3 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Gale Force DR Proximity DR Duration DR Damage*
    First Sorcerer 9 meters 5.5 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Fireball DR Proximity DR Duration DR Damage*
    First Sorcerer 14 meters 3-4 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Time Shift DR Proximity DR Duration DR Damage*
    First Sorcerer 5 meters 10 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Curse DR Proximity DR Duration DR Damage*
    First Sorcerer 4-6 meters 5-7 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Lifegiver DR Proximity DR Duration DR Heal*
    First Sorcerer 6-8 meters 15 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Rogue Skill Candidates
    Noxious Bolt DR Proximity DR Duration DR Damage*
    First Rogue 14 meters 2 seconds 100.00%
    Second Rogue ** ** 75.00%
    Third Rogue ** ** 56.25%
    Fourth Rogue ** ** 42.19%
    Fifth Rogue ** ** 31.64%
    Shadow Storm Shot DR Proximity DR Duration DR Damage*
    First Rogue 14 meters 5 seconds 100.00%
    Second Rogue ** ** 75.00%
    Third Rogue ** ** 56.25%
    Fourth Rogue ** ** 42.19%
    Fifth Rogue ** ** 31.64%
    Shadow Veil DR Proximity DR Duration DR Damage Reduction*
    First Rogue 8 meters? 20 seconds 15.00%
    Second Rogue ** ** 11.25%
    Third Rogue ** ** 8.44%
    Fourth Rogue ** ** 6.33%
    Fifth Rogue ** ** 4.75%
    Combat Medic DR Proximity DR Duration DR Heal*
    First Rogue 6 meters? 15 seconds 100.00%
    Second Rogue ** ** 75.00%
    Third Rogue ** ** 56.25%
    Fourth Rogue ** ** 42.19%
    Fifth Rogue ** ** 31.64%
    Warrior Skill Candidates
    Skyward Smash DR Proximity DR Duration DR Damage*
    First Warrior 12 meters 4 seconds 100.00%
    Second Warrior ** ** 75.00%
    Third Warrior ** ** 56.25%
    Fourth Warrior ** ** 42.19%
    Fifth Warrior ** ** 31.64%
    Windmill DR Proximity DR Duration DR Damage*
    First Warrior 4 meters 10 seconds 100.00%
    Second Warrior ** ** 75.00%
    Third Warrior ** ** 56.25%
    Fourth Warrior ** ** 42.19%
    Fifth Warrior ** ** 31.64%
    Vengeful Blood DR Proximity DR Duration DR Heal*
    First Warrior 6 meters? 20-25 seconds 100.00%
    Second Warrior ** ** 75.00%
    Third Warrior ** ** 56.25%
    Fourth Warrior ** ** 42.19%
    Fifth Warrior ** ** 31.64%
    Horn of Renew DR Proximity DR Duration DR Damage*
    First Warrior 6-8 meters 15 seconds 100.00%
    Second Warrior ** ** 75.00%
    Third Warrior ** ** 56.25%
    Fourth Warrior ** ** 42.19%
    Fifth Warrior ** ** 31.64%
    Pet Candidates
    Korruption DR Proximity DR Duration DR Mana Reduction*
    First Player 15 meters? 10 seconds? 10.00%
    Second Player ** ** 7.50%
    Third Player ** ** 5.63%
    Fourth Player ** ** 4.22%
    Fifth Player ** ** 3.16%
    Weapon Candidates
    Dragon Sword DR Proximity DR Duration DR Proc Damage*
    First Warrior 6 meters? 10 seconds? 100.00%
    Second Warrior ** ** 75.00%
    Third Warrior ** ** 56.25%
    Fourth Warrior ** ** 42.19%
    Fifth Warrior ** ** 31.64%

    * Each subsequent activation is reduced by 25% in this case. In my OP HoR example, I used 33%, but it seemed too steep upon further consideration.
    ** DR Proximity and DR Duration (timer) are determined by the first player which activates the skill, aa, or proc. The numbers are based on the actual range and cooldown of the First player's skill and the resulting area is centered on the player. Once the timer expires, the next player to use the skill, aa, or proc receives the full benefit once again.
    Last edited by Niixed; 08-06-2016 at 11:43 AM. Reason: Corrected Errors

    Member Arlorian Realtors Association

  2. #2
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Niixed View Post
    I'd like to clarify my original post, so it's easier to grasp for the tl;dr folks.

    "Diminishing returns" is just another way of saying that each time you add one more of the same thing, it benefits you a little less.

    Example 1: If you're very hungry, the first sandwich tastes great. The second sandwich fills you up even more. But, because you're now too full, the third sandwich makes you sick to your stomach.

    Example 2: You buy one car, giving you the ability to drive anywhere on demand. You buy a second car as a backup alternative to the first car, but the expenses start adding up. You buy a third car purely for vanity, but the costs of managing and maintaining all 3 cars is large enough to create a lot of additional work.

    Hopefully that's a little clearer!

    I took a little time to lay out what a Diminishing Returns scheme might look like when applied to skills or whatnot. These are only my suggestions. Any skill with AoE damage or an AoE benefit could potentially qualify.

    Sorcerer Skill Canidates
    Frost Bolt (Charged Only) DR Proximity DR Duration DR Damage*
    First Sorcerer 14 meters 3 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Gale Force DR Proximity DR Duration DR Damage*
    First Sorcerer 9 meters 5.5 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Fireball DR Proximity DR Duration DR Damage*
    First Sorcerer 14 meters 3-4 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Time Shift DR Proximity DR Duration DR Damage*
    First Sorcerer 5 meters 10 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Curse DR Proximity DR Duration DR Damage*
    First Sorcerer 4-6 meters 5-7 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Lifegiver DR Proximity DR Duration DR Heal*
    First Sorcerer 6-8 meters 15 seconds 100.00%
    Second Sorcerer ** ** 75.00%
    Third Sorcerer ** ** 56.25%
    Fourth Sorcerer ** ** 42.19%
    Fifth Sorcerer ** ** 31.64%
    Rogue Skill Candidates
    Noxious Bolt DR Proximity DR Duration DR Damage*
    First Rogue 14 meters 2 seconds 100.00%
    Second Rogue ** ** 75.00%
    Third Rogue ** ** 56.25%
    Fourth Rogue ** ** 42.19%
    Fifth Rogue ** ** 31.64%
    Shadow Storm Shot DR Proximity DR Duration DR Damage*
    First Rogue 14 meters 5 seconds 100.00%
    Second Rogue ** ** 75.00%
    Third Rogue ** ** 56.25%
    Fourth Rogue ** ** 42.19%
    Fifth Rogue ** ** 31.64%
    Shadow Veil DR Proximity DR Duration DR Damage*
    First Rogue 8 meters? 2 seconds 100.00%
    Second Rogue ** ** 75.00%
    Third Rogue ** ** 56.25%
    Fourth Rogue ** ** 42.19%
    Fifth Rogue ** ** 31.64%
    Combat Medic DR Proximity DR Duration DR Damage*
    First Rogue 6 meters? 15 seconds 100.00%
    Second Rogue ** ** 75.00%
    Third Rogue ** ** 56.25%
    Fourth Rogue ** ** 42.19%
    Fifth Rogue ** ** 31.64%
    Warrior Skill Candidates
    Skyward Smash DR Proximity DR Duration DR Damage*
    First Warrior 12 meters 4 seconds 100.00%
    Second Warrior ** ** 75.00%
    Third Warrior ** ** 56.25%
    Fourth Warrior ** ** 42.19%
    Fifth Warrior ** ** 31.64%
    Windmill DR Proximity DR Duration DR Damage*
    First Warrior 4 meters 10 seconds 100.00%
    Second Warrior ** ** 75.00%
    Third Warrior ** ** 56.25%
    Fourth Warrior ** ** 42.19%
    Fifth Warrior ** ** 31.64%
    Vengeful Blood DR Proximity DR Duration DR Heal*
    First Warrior 6 meters? 20-25 seconds 100.00%
    Second Warrior ** ** 75.00%
    Third Warrior ** ** 56.25%
    Fourth Warrior ** ** 42.19%
    Fifth Warrior ** ** 31.64%
    Horn of Renew DR Proximity DR Duration DR Damage*
    First Warrior 6-8 meters 15 seconds 100.00%
    Second Warrior ** ** 75.00%
    Third Warrior ** ** 56.25%
    Fourth Warrior ** ** 42.19%
    Fifth Warrior ** ** 31.64%
    Pet Candidates
    Korruption DR Proximity DR Duration DR Mana Reduction*
    First Player 15 meters? 10 seconds? 10.00%
    Second Player ** ** 7.50%
    Third Player ** ** 5.63%
    Fourth Player ** ** 4.22%
    Fifth Player ** ** 3.16%
    Weapon Candidates
    Dragon Sword DR Proximity DR Duration DR Proc Damage*
    First Warrior 6 meters? 10 seconds? 100.00%
    Second Warrior ** ** 75.00%
    Third Warrior ** ** 56.25%
    Fourth Warrior ** ** 42.19%
    Fifth Warrior ** ** 31.64%

    * Each subsequent activation is reduced by 25% in this case. In my OP HoR example, I used 33%, but it seemed too steep upon further consideration.
    ** DR Proximity and DR Duration (timer) are determined by the first player which activates the skill, aa, or proc. The numbers are based on the actual range and cooldown of the First player's skill and the resulting area is centered on the player. Once the timer expires, the next player to use the skill, aa, or proc receives the full benefit once again.
    That would be quite cool!
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

Similar Threads

  1. Max xp stacking
    By Charmstrange in forum PL General Discussion
    Replies: 15
    Last Post: 08-04-2014, 10:05 PM
  2. Just tried al pvp. Class balance issue.
    By Blind in forum AL Player vs. Player
    Replies: 24
    Last Post: 05-31-2013, 08:43 AM
  3. Stacking Xp..
    By *Zero* in forum AL General Discussion
    Replies: 5
    Last Post: 12-19-2012, 12:29 AM
  4. 2 issues :p---->I had a rename issue and premium toon issue
    By octavos in forum DL Technical Issues and Bugs
    Replies: 6
    Last Post: 04-12-2012, 01:04 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •