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  1. #1
    Senior Member HunterSLAYER's Avatar
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    Quote Originally Posted by Miyake View Post
    I think the possibilities of any hacks has been minimized since this is merely a browser game and not a client where there's files backup into our PC.
    Do you know that browser based games are easier to hack?

    Why? Here are a few reasons:

    1. In client-based games some developers add "game guards" to detect memory hack programs or trainers which usually must run in the background for hacks to work(to consistently change values,etc.)

    In browser based games the only way to find out if a player is hacking is only when he uses scripts/inactivity/packet spamming.

    An example:
    Player a managers to find out an exp packet while using a packet sniffer one day after doing a quest.

    So what he needs to do is:
    A)Find out what quest he did
    B)Get the "accept quest xxx" packet
    C)Grab "complete quest" packet
    D)Input values into an Xml file for e.g Char L move to>cell 1, att(vular)until death,on death, Char>cell 0, turn in quest and repeat.
    E)Input >>>>/ms value and SPAM.

    This is just an example PLS DO NOT USE TYVM.

    Plugins like greasemonkey(firefox only) usually does everything for players.

    You can slp for a few hrs and wake up to a power lvled char.

    Also, some hardcore players who use mouse with high dpi(like 5000 and above) might be falsely accused of hacking as those type of mouse enable them to grind at unimaginable rates in a small amount of time.(which will never be possible with free packaged mouse that comes with your pc or laptop.)

    2. Some files are stored onto your pc when a browser based mmorpg is initialized.

    For example,swf files.
    One can just use a hex editor to mess with values in stored or incoming swf files and edit them to their preference.

    As the swf files are loaded before you start a game(let's say for example a dungeon with monsters that have consistent values)
    If the game Server choose to read loaded values from those temp files i can nerf the monster to the point where they only have 1 hp and 1 mana and get insta kills in the whole dungeon.

    3.Private servers
    Hacking is made easy on private servers. Owners of private servers can add whatever they want to the monsters and players.

    I hope u get my point.

    Edit:Lots of spelling mistakes...stupid predictive text lol.

    Sent from my LT26a using Xparent Blue Tapatalk 2
    Last edited by HunterSLAYER; 07-14-2012 at 02:23 PM.
    DO NOT INVITE ME TO YOUR GUILD IN SL UNLESS IT'S EBS TYVM!

  2. #2
    New Member Miyake's Avatar
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    Quote Originally Posted by =>HunterSLAYER<= View Post
    Do you know that browser based games are easier to hack?

    Why? Here are a few reasons:

    1. In client-based games some developers add "game guards" to detect memory hack programs or trainers which usually must run in the background for hacks to work(to consistently change values,etc.)

    In browser based games the only way to find out if a player is hacking is only when he uses scripts/inactivity/packet spamming.

    An example:
    Player a managers to find out an exp packet while using a packet sniffer one day after doing a quest.

    So what he needs to do is:
    A)Find out what quest he did
    B)Get the "accept quest xxx" packet
    C)Grab "complete quest" packet
    D)Input values into an Xml file for e.g Char L move to>cell 1, att(vular)until death,on death, Char>cell 0, turn in quest and repeat.
    E)Input >>>>/ms value and SPAM.

    This is just an example PLS DO NOT USE TYVM.

    Plugins like greasemonkey(firefox only) usually does everything for players.

    You can slp for a few hrs and wake up to a power lvled char.

    Also, some hardcore players who use mouse with high dpi(like 5000 and above) might be falsely accused of hacking as those type of mouse enable them to grind at unimaginable rates in a small amount of time.(which will never be possible with free packaged mouse that comed with your pc or laptop.)

    2. Some files are stored onto your pc when a browser based is initialized.

    For example,swf files.
    One can just use a hex editor to mess with values in stored or incoming swf files and edit them to their preference.

    As the swf files are loaded before you start a game(let's say for example a dungeon with monsters that have consistently values)
    If the game Server choose to read loaded values from those temp files i can nerf the monster to the point where they only have 1 hp and 1 mana and get insta kills in the whole dungeon.

    3.Private servers
    Hacking is made easy on private servers. Owners of private servers can add whatever they want to the monsters and players.

    I hope u get my point.

    Sent from my LT26a using Xparent Blue Tapatalk 2

    Now that I didn't know since I never did venture onto those grounds. But I do appreciate the heads up

    Thanks Hunter.

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