Originally Posted by
Bellaelda
As far the the pet happiness problem...
It's not so much a bug... as a result of your nerf, and not properly explained now, I think (like so many stats and multipliers)...
I could be wrong but if I remember correctly this stack/multiplier stopped working when rogues were nerfed in pvp and for the reason of balancing out the classes... So it's basically now just like that obnoxious damage passive skill that won't stack with anything else...
Though I do feel rogues pain (and all classes frustration about skills and buffs not working as they should... Let's face it we all had to respec our damage passive after learning that's it's useless... Along with tons of other skills/bugs)...
I do not think raising rogues damage is the answer... Your skill multipliers like stacking aimed shot, armor, criticals, and crazy fast killer capabilities already make rogues the favored class for anything in game besides maybe a twink clash...
I do think sts needs to address the lies in their skill descriptions (which I have seen them slowly addressing lately and will give credit for)... However they need to fix the ones that don't work (or at least have better transparency about what does and doesn't work/stack), and address the descriptions of gear that only shows once equipped...
Beyond that I think that rogues need to have their debuffs scaled better per level (though I won't claim to know each lv as I hear some are good and some are horrible... And I haven't twinked in long time... Just basing this opinion on people I trust that tell me their issues)
And as far as end game... I think rogues need to step up their game... Like they've been telling others to for years now (not meaning about gear discrepancies, cause that's different)... But it's about time that end game rogues had to get creative in their defensive techniques and I'd prefer to see the end game scales tipped even more so mages or tanks direction (maybe then we can actually get a few kills in around all you rogues out there, lol!)
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