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  1. #1
    Senior Member Terminhater's Avatar
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    Quote Originally Posted by Safiras View Post
    My experience with running in random parties in Somberholt maps, is that most players either don't think about what they're doing, or don't look at what they're running into. I've died so many times because one person would run aimlessly into a group of mobs with one mage amongst the archers and tanks. Then he runs back, pulling the mage with him and before we know it we're dead because the mage cursed someone. Another big problem is the tank who is too trigger-happy with axe throw. Runs into group of mobs like he's invincible, axe pulls a couple of mages... you know what happens next.

    In guildie/friend parties we mostly know to look before we leap. Someone may be calling out the mages ahead of us, or we take care to isolate the mages and take them out quickly. Wih a good party who knows how to deal with mages I can run nonstop for an hour or two without ever dying from the curse attack. Maybe instead of trying to nerf what is actually a great mob skill for distinguishing skilled players/teams from those who just spam buttons and don't think about what they're doing, you can focus on how you can play the maps to avoid getting you and your team killed.
    THIS!

    Running headlong into mobs and aggro-ing everything in sight in this expansion isn't going to work. Isolating a deadly mob like the curse Mage and ganging it is the best option.
    Last edited by Terminhater; 11-01-2016 at 11:19 AM.
    You want mana? Here have a BANANA

  2. #2
    Senior Member nightmaresmoke's Avatar
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    Quote Originally Posted by Terminhater View Post
    THIS!

    Running headlong into mobs and aggro-ing everything in sight in this expansion isn't going to work. Isolating a deadly mob like the curse Mage and ganging it is the best option.
    You can pull dozen of mobs np as long as you pinpoint the mage first and deal with it swiftly then everything is a breeze.

    Sent from my Lenovo A7000-a using Tapatalk

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