That's true, but I noticed how you gloss over the mess up in not releasing something in 20 levels that would do the job. Thus causing us to depend on it and then yanking it out from us. It would have been nice if you would yanked it from us before the prices skyrocketed. I hope you folks will be more attentive to that type of situation in the future
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For those following the thread, I've updated the initial post with a new section:
How is this bad for the game?
One major aspect that can be missed is that when items like the Dragon Hunter Staff exist, they can mask greater problems with the game. For example, we wouldn't know if the Mausoleum bosses are too hard or have too much health. Why not? Because many of our players are just fighting these bosses with the Dragon Hunter Staff, resulting in the bosses dying much quicker than intended. Weapons, or any items in the game, that work way beyond their intended range often cause problems like this. We listen to the feedback of our players, we make adjustments for the overall health of the game and of our players. When things are skewing or breaking that balance, it hides more important problems because some players are able to skirt around it using this unbalanced weapons.
We want to make sure that your voices come through and together we continue to make Arlor the best place on a mobile platform, and to do that we need make sure there are no leaks in the boat!
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