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    Developer - Inactive JSL's Avatar
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    We will definitely be looking into this.

    It's important to note, however, that just because something may have existed for a while doesn't mean it's meant to be that way.

    An example of this are the mobs that used to be farmable in AO:3.

    If I'm understanding correctly, what Blast Shot used to do was definitely a bug. It's meant to be a single shot that did additional AoE damage to anything standing around it. Double or triple blasting that may have existed was *not* intentional and *was* a bug: that AoE damage was not meant to chain.

    That being said, if you think abilities like that are *cool* then explain them, in detail, on the suggestion forums. This is especially true if you feel that they brought a complexity that didn't previously exist.

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    Senior Member Gaunab's Avatar
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    Quote Originally Posted by JSL View Post
    That being said, if you think abilities like that are *cool* then explain them, in detail, on the suggestion forums. This is especially true if you feel that they brought a complexity that didn't previously exist.
    Reverse order: Taking it out of the game would take out a complexity/stragtegic element that always used to exist (or at least as far as I can think back)!
    To know how to time your own and avoid other blasts was a key to successful groupplay.
    Also the bird was more powerful on his own when encountering a group of enemies since he was able to deal some massive aoe if the skills were executed smartly, we will have much harder times now dealing with multiple enemies at once...
    OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub

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