Executive Management
Gary Gattis, President/ Executive Producer, wrote his first game on an Apple II+ in 1984. Gary graduated with a Fine Arts/ Computer Science degree from the University of Texas in 1990. Not long afterwards, he got his vocational start in gaming when he co-founded Human Code. Gary next went to work with Digital Anvil as Director of Development. In 2000, he left the gaming industry for three years and went to work for Bowstreet, directing large-scale enterprise software installations for Fortune 100 companies. In 2003 he joined SOE as a Senior Producer, guiding SWG’s live development. He and his partners (Anthony Sommers, Cinco Barnes, and Jake Rodgers) founded Spacetime Studios in October 2005. Gary currently serves as the Chairman of the Austin branch of the Independent Game Developers Association.
Anthony L. Sommers, Vice President/ Technical Director, has been a professional game developer for over 10 years, starting his career at Origin Systems in 1994. Since then, he has shipped 7 titles, including several in the award-winning Wing Commander series. Anthony spent the last 5 years at SOE as a Lead Programmer working on the million-selling MMO, “Star Wars Galaxies : An Empire Divided” and its first expansion, “Jump to Lightspeed”, seeing both projects through development, launch, and live. Through SOE, he has several patents pending for Star Wars Galaxies’ procedural terrain system, where landscapes are generated on the fly and in real-time, and was invited to be among the first developers to receive Playstation 3 development kits.
Cinco Barnes, Vice President/ Creative Director, began developing games for the Apple II PC in the early 1980’s. He graduated from the University of Texas at Austin in 1994 and began his career in videogames at Origin Systems with “Wing Commander: Prophecy.” He was next asked to lead the design of its sequel “Wing Commander: Secret Ops.” Cinco went to work on 3DO company’s “Might and Magic” franchise, before being invited to join Sony Online Entertainment. He served as Lead Designer of “Star Wars Galaxies” and its two sequels (“Jump to Lightspeed” and “Rage of the Wookiees”), which have combined sales of over a million units.
Jake Rodgers, Vice President/ Art Director, has shipped over a dozen titles, spanning fourteen years of art directing games for Sony Online Entertainment, Microsoft, and Electronic Arts.. He was responsible for the look of “Star Wars Galaxies: An Empire Divided”, and its expansions “Jump to Lightspeed” and “Rage of the Wookiees”. After starting out on such classic titles as the “Wing Commander”, “Ultima”, and “Privateer” series, his focus is on massively multiplayer games, and anywhere art and technology come together. He was also invited to be a keynote speaker at the 3D Festival in Copenhagen, Denmark.

